text

airboss1airboss1 Posts: 68
edited December 1969 in The Commons

Anybody know of a text generater plugin for daz

Comments

  • frank0314frank0314 Posts: 14,313
    edited December 1969

    A text Generator would be for a modeling app. DAZ Studio is just a renderer. It don't do any modeling.

  • airboss1airboss1 Posts: 68
    edited December 1969

    Sceams to me there was an easy way in lightwave to do it (I think we just typed it in in the font you wanted. I'm talking about 1.0 -4.0 in the 1990s). I don't have lightwave any more but can it be done in that program without actually modeling each letter do you think?

  • Eustace ScrubbEustace Scrubb Posts: 2,703
    edited December 1969

    Anim8or's always had that feature, but some fonts convert to mesh more cleanly than others.

  • evilproducerevilproducer Posts: 9,050
    edited January 2015

    Carrara also has a text primitive, where you choose your font and type. It has other features as well, such as beveling and the ability to set the fidelity level. There are also standard text editing functions such as left, center or right justification and spacing.

    You can export the result in any number of formats including .obj.

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    Post edited by evilproducer on
  • kyoto kidkyoto kid Posts: 41,252
    edited December 1969

    ...I find Carrara to Daz works pretty well, and Carrara will load other font formats than just TrueType.

    If you don't have Carrara (or Hexagon which also can import fonts), then yes, the Font to Mesh Express Converter would indeed be a the best most cost effective solution.

  • airboss1airboss1 Posts: 68
    edited December 1969

    Thanks all for the info.

    It looks like that FMEC would be the way for me to go.

    Do any of you have any experence with this program. Is it a standalone program or a plug in.

    It looks very simular to what I used back in the 90s on the Amega platform with Lightwave. That program was great. I could produce flying text and logoes with animated backgrounds like whet you might see network news openings. very slow though on the Amega. I use to do 8 to 10 sec of animations and would be nothing to take 24 to 36 hours to render it. Seting it all up in wireframe. I'm still blowned away by what Daz 3d and my laptop will do.

    Thanks again all

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Hexagon has text modelling. It's what I used to create the text on the buckles and the kepi hat of a project I'm currently working on.

    You'll have to triangulate the N-polys before you sent it to Daz though or the front face of the text will be an unreadable mish-mash.

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  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    I never considered this before but some fonts might actually provide an interesting shortcut to modelling certain objects.

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  • airboss1airboss1 Posts: 68
    edited December 1969

    Hexagon has text modelling. It's what I used to create the text on the buckles and the kepi hat of a project I'm currently working on.

    You'll have to triangulate the N-polys before you sent it to Daz though or the front face of the text will be an unreadable mish-mash.

    Ok thanks I will look at it.

  • ghastlycomicghastlycomic Posts: 2,531
    edited January 2015

    Just be careful though. If your text is overly complicated Hexagon crashes trying to convert it into a 3D mesh.

    Also don't try to generate too much text at once. A few words at a time or Hexagon will crash.

    Also don't use bevel on complicated fonts or Hexagon will crash.

    Also don't look directly at Hexagon when you're using the software or else it gets shy, flustered, and crashes.

    Post edited by ghastlycomic on
  • airboss1airboss1 Posts: 68
    edited December 1969

    I never considered this before but some fonts might actually provide an interesting shortcut to modelling certain objects.

    How so?

  • kyoto kidkyoto kid Posts: 41,252
    edited December 1969

    Just be careful though. If your text is overly complicated Hexagon crashes trying to convert it into a 3D mesh.

    Also don't try to generate too much text at once. A few words at a time or Hexagon will crash.

    Also don't use bevel on complicated fonts or Hexagon will crash.

    Also don't look directly at Hexagon when you're using the software or else it gets shy, flustered, and crashes.


    ...which is why I use Carrara.
  • airboss1airboss1 Posts: 68
    edited December 1969

    Just be careful though. If your text is overly complicated Hexagon crashes trying to convert it into a 3D mesh.

    Also don't try to generate too much text at once. A few words at a time or Hexagon will crash.

    Also don't use bevel on complicated fonts or Hexagon will crash.

    Also don't look directly at Hexagon when you're using the software or else it gets shy, flustered, and crashes.

    Maybe its to much for the system, to many pollies

  • airboss1airboss1 Posts: 68
    edited December 1969

    Kyoto Kid said:
    Just be careful though. If your text is overly complicated Hexagon crashes trying to convert it into a 3D mesh.

    Also don't try to generate too much text at once. A few words at a time or Hexagon will crash.

    Also don't use bevel on complicated fonts or Hexagon will crash.

    Also don't look directly at Hexagon when you're using the software or else it gets shy, flustered, and crashes.


    ...which is why I use Carrara.
    It also depends on your resourses in the back pocket.
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    I never considered this before but some fonts might actually provide an interesting shortcut to modelling certain objects.

    How so?

    You could have a scene where a guy waves goodbye to his friend who is leaving on an airplane with only three keystrokes!

    Such photo realism!

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  • kyoto kidkyoto kid Posts: 41,252
    edited January 2015

    Kyoto Kid said:
    Just be careful though. If your text is overly complicated Hexagon crashes trying to convert it into a 3D mesh.

    Also don't try to generate too much text at once. A few words at a time or Hexagon will crash.

    Also don't use bevel on complicated fonts or Hexagon will crash.

    Also don't look directly at Hexagon when you're using the software or else it gets shy, flustered, and crashes.


    ...which is why I use Carrara.

    It also depends on your resourses in the back pocket.
    ...very true, I started with Carrara 6.1 (which I purchased at a significant discount during a sale), so I was able to take advantage of the upgrade path since.

    Hexagon has been inherently unstable for as long as I can remember, I got it back on '08 (when the price was a lot higher) and rarely have used it save for very simple projects and converting .3ds files to .obj so I can use them in Daz. It has been over six years since I bought it and still no major update to fix the bugs and instabilities (some of which I feel are related to the fact it is only a 32 bit application which has strict memory limits).


    If you have the patience and can handle a clunky UI, there is always Blender which is free.

    Post edited by kyoto kid on
  • ArtiniArtini Posts: 9,723
    edited December 1969

    Making 3D text in Blender is pretty easy. Please take a look at the "Blender Tutorial: Wood Chipping Text Animation"
    https://www.youtube.com/watch?v=YFmN7eTNfNw
    I have made some sample Daz Studio renders using the techniques from the tutorial in the following thread:
    "Shiny metal letters: How do you?"
    http://www.daz3d.com/forums/discussion/46983/P45

  • airboss1airboss1 Posts: 68
    edited December 1969

    I never considered this before but some fonts might actually provide an interesting shortcut to modelling certain objects.

    How so?

    You could have a scene where a guy waves goodbye to his friend who is leaving on an airplane with only three keystrokes!

    Such photo realism!

    Could you post a photo of a text example.

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    I never considered this before but some fonts might actually provide an interesting shortcut to modelling certain objects.

    How so?

    You could have a scene where a guy waves goodbye to his friend who is leaving on an airplane with only three keystrokes!

    Such photo realism!

    Could you post a photo of a text example.
    He or she did. It was a joke using webdings or something.

  • airboss1airboss1 Posts: 68
    edited December 1969

    I never considered this before but some fonts might actually provide an interesting shortcut to modelling certain objects.

    How so?

    You could have a scene where a guy waves goodbye to his friend who is leaving on an airplane with only three keystrokes!

    Such photo realism!

    Could you post a photo of a text example.
    He or she did. It was a joke using webdings or something.
    Oh .....ok I saw it great stuff not interested in wingbats thanks anyway.

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