Important question with Mask and Multipass Toolkit (SOLVED)

SnowSultanSnowSultan Posts: 3,644
edited January 2015 in The Commons

I just tried rendering a transparency mapped hair mask with both the old Mask Creator and the new Mask and Multipass Toolkit, and noticed that the M&MT; does not appear to anti-alias the hair very well. Am I missing an option to turn it on or improve it, or is this normal? I've tried rendering as a BMP and JPG with exactly the same results.

If it's normal, I will have to retract my recommendation of this product for the time being because this is not good enough of a mask for serious postwork. Any information is appreciated.

maskcomparison.png
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Post edited by SnowSultan on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,771
    edited January 2015

    Did you choose the option not to render with OpenGL in the new tool? As I recall the old Mask Creator was 3delight-only.

    Post edited by Richard Haseltine on
  • DraagonStormDraagonStorm Posts: 748
    edited December 1969

    I just tried rendering a transparency mapped hair mask with both the old Mask Creator and the new Mask and Multipass Toolkit, and noticed that the M&MT; does not appear to anti-alias the hair very well. Am I missing an option to turn it on or improve it, or is this normal? I've tried rendering as a BMP and JPG with exactly the same results.

    If it's normal, I will have to retract my recommendation of this product for the time being because this is not good enough of a mask for serious postwork. Any information is appreciated.

    Check the box to override OpenGL rendering. By default Masks are rendered in OpenGL, which does not do transmaps, displacement.. etc very well... So if you are using those then it needs to render using the render type of software.

  • SnowSultanSnowSultan Posts: 3,644
    edited January 2015

    Thanks, that sounds like the solution and I will try that next time. I thought by the description that turning off OpenGL was really only necessary for displacement. It should have occurred to me based the speed of the OpenGL renders, but I just didn't put them together.

    Much appreciated.

    Post edited by SnowSultan on
  • DraagonStormDraagonStorm Posts: 748
    edited December 1969

    Thanks, that sounds like the solution and I will try that next time. I thought by the description that turning off OpenGL was really only necessary for displacement. It should have occurred to me based the speed of the OpenGL renders, but I just didn't put them together.

    Much appreciated.

    My bad there... It was after I had written the script, and was doing promos that I found that OpenGL didn't do transmap very well.. Then promptly forgot to add that in the description line.

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