Is there a way to export animations done in blender to DS?
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Hello all,
The title says most of it. I've been playing around with particles and fluids in blender and I would really like to try to bring them into DS. Is this possible? Is there a tutorial anywhere? I've been looking around but haven't seen any.
Comments
What you would probably need is a Point Cache Animation (Alembic or MDD being the most common formats that support Point Cache Animation), which, DS does not currently import.
I don't believe FBX supports Point Cache animation, but I could be wrong on that.
No. Those are features endemic to Blender's engine. DS doesn't have a system for fluids or particles right now, so there's nothing to translate them to - you could try exporting from blender as a Collada, a format they share, but I doubt it's going to import as anything useful.
EDIT: The Spooky knows. :)
If you want to import separate frames, may be this tutorial will help you:
How to use Blender Particles with Plexus by Exporting to Obj Sequence
https://www.youtube.com/watch?v=qK9obJK3vfg
There is also a script for Daz Studio:
mcjObjsToMorphingProp
https://sites.google.com/site/mcasualsdazscripts2/mcjobjstomorphingprop
OMG, good to know. I actually also want to use the blender fluids in DS. Saw a video where they simply did an export for modo (https://www.youtube.com/watch?v=yx0VpjGgAyc). didn't know that the point cache is something that gives trouble with DS.
render to alpha png files from Blender and use chromakey to composite?