how exactly do you USE the game devlopers license?
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OK gave DAZ money
is in order history
is NOT in my Library account
I am confused, if I make a 3D game or simulation to redistribute using DAZ original characters exactly what do I use to prove I am allowed to do so?
I sort of expected some sort of license I could link to or quote in game credits or something, or at least a certified page saying I have permission to do so.
Only in order history so not even easy to find, just an invoice number which possibly would suffice if challenged but I would rather be able to go ahead and cook my game knowing I could safely share it and exactly how I can share it, a pdf guide would help like can I give friends executable discs does it need to be through an official distributer like Unity, TheGameCreators or Unreal, or if I use Blender some official site?
I have so many unanswered questions.
Most games I have seen made by others are just downloadable from whatever cloud site they use but because mine will contain some DAZ content cooked (so maybe encrypted) but nonetheless used I need to know,
in FPSCreator it would be as a type of X file and definately highly decimated but I have used the direct X assets myself that come with the kit in Carrara and iClone so know they are extractable albeit very low poly.
Texture atlas is a MUST for most stuff so extracting textures not so much a danger, in fact I may need to forgo most anyway and use just colour.
These are all things I need confirmed before I start passing stuff out.
My first game will most likely be a simulation a walk through gallery or something.
Comments
Good questions and I would like to know the answers to them, as well. Just bought the Indie Game Developers license, recently.
I would think the invoice/order number would suffice as proof.
I hope so
I better start working on a game