Figure Shape dial or not? Q for Many PA's.

ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
edited February 2015 in The Commons

I am interested in using figures in varying amounts to make figures for scenes at this point. Doing so requires a separate body and head shaping "Dial" in Daz Studio. I keep finding Product descriptions that don't even mention a "Dial".

For example,
http://www.daz3d.com/pandora-x-for-genesis-2-female
dose mention the word "Dial" in the "What's Included and Features" section, sold.

Pandora X for Genesis 2 Female: (.DUF, .PZ2)
Pandora X Character Preset
Custom Head Dial
Custom Body Shape Dial

However the following do not mention "Dial"?...

Aako
http://www.daz3d.com/lela-for-victoria-4-and-genesis-2-female-s (G2F Separate body and head "Dial", V4?)

AprilYSH
http://www.daz3d.com/calais (head Dial)

Artemis3d
http://www.daz3d.com/milly-for-teen-josie-6 (No Dials)
? http://www.daz3d.com/malia-for-belle-6
? http://www.daz3d.com/emma-lee-for-genesis-2-female-s
http://www.daz3d.com/maggie-for-genesis-2-female (Single "Dial" for everything)

Silver, Countess Silver, Raziel Silver
http://www.daz3d.com/catrina (head Dial)
http://www.daz3d.com/norma (head Dial)
http://www.daz3d.com/karma (head Dial)
http://www.daz3d.com/dani (head Dial)
http://www.daz3d.com/nidale (Separate body and head "Dial")
http://www.daz3d.com/paige (head Dial)
http://www.daz3d.com/december-for-belle-6 (Separate body and head "Dial")

gypsyangel
http://www.daz3d.com/izarra-for-genesis-2-female-s (head Dial)
http://www.daz3d.com/adrianna-for-victoria-6 (head Dial)

Liquid Rust
? http://www.daz3d.com/ivanna-for-genesis-2-female-s

Lyoness
http://www.daz3d.com/ly-gwenifer (Separate body and head "Dial")
http://www.daz3d.com/ly-evie (Separate body and head "Dial")
http://www.daz3d.com/ly-lennox (Separate body and head "Dial")
http://www.daz3d.com/ly-anita (Separate body and head "Dial")
http://www.daz3d.com/ly-sophie (Separate body and head "Dial")
http://www.daz3d.com/ly-tess (Separate body and head "Dial")
http://www.daz3d.com/ly-eira (Separate body and head "Dial")

OziChick
http://www.daz3d.com/dilanna-for-victoria-6 (Separate body and head "Dial")
http://www.daz3d.com/tatianna (Separate body and head "Dial")

SHIFTING IMAGES
http://www.daz3d.com/domina-character (Separate body and head "Dial")

And that is just what I sifted threw this morning, and decided to hold off till some answers filter in. "Apply/Remove" and "Inject" do not indicate nor imply the presence or lack of a shaping "Dial" of any kind. It only tells me there is an ON/OFF option >somewhere< for the figure.

(EDIT, this list original was just what was left in my wishlist. I've added a few others mentioned that I already owned, and/or mentioned.)

Separate body and head shaping "Dial" in Daz Studio. Yes, No, and what Figures, please.

Post edited by ZarconDeeGrissom on
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Comments

  • desleadeslea Posts: 27
    edited December 1969

    I have Paige and she appears to have a single dial. (I didn't open the whole of Daz up to check - I'm going by what's in my data folder).

    Others not on the list that I can tell you from a quick look in my directories -

    FWArt's Caoimhe, Danika, Diana, Joanie, Keshi, Lin, Lucille, Naida, Nalin, and Nikki, as well as FWF Janna and FWSA Aiyana, Bambi, Stacia, Wachiwi, and XiaoMei, all have separate head and body dials, and a control dial that combines them. (Some have extra dials for other tweaks).

    Bellatrix has separate face and body dials.

    Adriana is a single dial.

    Domina has separate head and body dials.

    Silver's Nidale has separate head and body dials, but Annabelle, Catrina, and Norma only have a single dial.

  • TaozTaoz Posts: 9,979
    edited December 1969

    You could create your own.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    deslea, thanks for the start to a good list. I hadn't thought to even look at FW Arts, as all the figures I have from them (FWF, FWSA, FWart, etc) ALL have separate body and head shape "Dials".

    Taozen said:
    You could create your own.
    For a figure that doesn't even have a >separate< body and head "Inject"? If so, How? I would love to use some of A3D's Maggie, nose and chin with other figures.
    http://www.daz3d.com/maggie-for-genesis-2-female
  • TaozTaoz Posts: 9,979
    edited December 1969

    deslea, thanks for the start to a good list. I hadn't thought to even look at FW Arts, as all the figures I have from them (FWF, FWSA, FWart, etc) ALL have separate body and head shape "Dials".

    Taozen said:
    You could create your own.
    For a figure that doesn't even have a >separate< body and head "Inject"? If so, How? I would love to use some of A3D's Maggie, nose and chin with other figures.
    http://www.daz3d.com/maggie-for-genesis-2-female

    OK, I guess I misunderstood what you wrote, sorry.

    In my experience though it's quite rare that a character doesn't have separate head and body injects. I have a lot of characters and have only seen it a few times.

    I did a search though and found something that might do what you want (haven't tried it myself). Read Vaskania's posts in this thread:

    http://www.daz3d.com/forums/discussion/23579/

    In any case I can't believe there isn't a way to do it, after all it's just data so technically anything is possible. It's more a matter of how complex it is I guess.

  • Aave NainenAave Nainen Posts: 1,108
    edited December 1969

    All of the Lyoness figures I have come with separate head and body dials.

  • TaozTaoz Posts: 9,979
    edited December 1969

    Here's some of those you listed, plus some others I have installed:


    Milly - no dials
    SC Karma - head
    SC Dani - head
    LY Gwenifer - body head
    LY Sophie - body head
    LY Eira - body head
    Dilanna - body head
    Tatianna - body head

    also:

    Stacia - body head
    Felicity - body head
    Jennie - body head
    Clair - body head
    Felicity - body head
    3DU charlize - body head
    Jasmina - body (bug? seems to affect head only)
    Silje - head
    Vianne - head

  • jestmartjestmart Posts: 4,449
    edited December 1969

    Genesis and Genesis 2 (hereafter referred to as G5 and G6) characters will not have injects as true injects are the for the generation 4's ExP morph adding system. I have seen a few G5 and G6 character preset that have INJ and REM in their names which is confusing and IMO wrong. Some G5 & G6 character will have separate head and body morph dials and a full character morph dial, they may even have specialty morphs for scaling and proportions. The only way to know is to learn the terminologies used for Poser & Studio so you can decipher the product description and what is included list.

  • Scott LivingstonScott Livingston Posts: 4,344
    edited December 1969

    A while back I bookmarked a thread with instructions on splitting head and body morphs. I haven't tried it as of yet. It requires Blender; you might be able to use another modeling program instead. In theory the same process could be used to create more specific partial morphs, I suppose.

  • SickleYieldSickleYield Posts: 7,644
    edited February 2015

    Calais has separate head and body as well.

    This is so necessary and useful that if I bought something from a vendor that did not separate those two I would think seriously before buying anything else of theirs - unless it was a very niche skin that I couldn't get any other way, like a colorful fantasy character.

    Post edited by SickleYield on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Taozen, agreed, it's only coordinates in 3d space, it shouldn't mater what format it is in. I've ran across enough now, that for whatever reason, have no dials at all, that I am asking for specifics. To say they have an inject, implies nothing about Dials for all I know about Studio. A G2F/G2M inject is nothing more then an on/off switch somewhere in the Content Library Labyrinth? And thanks for the list.

    Aave Nainen, all of them, separate head and body Dials? hmm, ok.

    jestmart exactly for my limited pree-genesis knowledge. I'm simply assuming that an "Inject" is just another way to say Content Library Labyrinth "On/Off" switch only.

    Scott-Livingston Thanks for the feedback Scott, I've tried twice, errrrr, more times, to follow the Blender tutorials, and the pause button on that site is way to slow responding for me to follow along. Besides, If I'm paying for a figure, only to need to make the figure again in Blender, lol.

    I do recall a hiccup, where if generation 4 shape was used to make a G2F/G2M figure, the shaping-tab dial make process is permanently broken. Another reason to ask.

    Calais has separate head and body as well.

    That is a confusing one, as it looks like she was made for a dozen generations, lol. I assume Dials for G2F?

    This is so necessary and useful that if I bought something from a vendor that did not separate those two I would think seriously before buying anything else of theirs - unless it was a very niche skin that I couldn't get any other way, like a colorful fantasy character.


    "O" like that slightly tanned look that everyone appears to have in the promos, and not in 3delight after purchased, lol. Another reason I often leave that "color scale cube" in so many of my renders, so there is no false impressions or misconceptions.
    http://www.daz3d.com/forums/viewreply/697733/
    The Map is free, soon to be CC0 (Open Domain). It's a CRT calibration tile from years past (1995, by me).

    Thanks everyone for the Feedback.

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    The slightly tanned look is often a result of the map's SSS. If you use the default shader instead you're not going to have it. That's the only thing I can think of that would cause that, especially when some artists include their promo lights with their characters.

    I haven't tested Calais on Genesis 1 or V4. I was referring to Genesis 2 Female, where she does definitely have a separate head and body option. IIRC the body is a preset from the body morphs, not a new FBM. The head is definitely new.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited February 2015

    The slightly tanned look is often a result of the map's SSS. If you use the default shader instead you're not going to have it. That's the only thing I can think of that would cause that, especially when some artists include their promo lights with their characters.

    I haven't tested Calais on Genesis 1 or V4. I was referring to Genesis 2 Female, where she does definitely have a separate head and body option. IIRC the body is a preset from the body morphs, not a new FBM. The head is definitely new.


    There are a few figures I had purchased, because the promos showed them as such, only for them to be quite different. Some used dimmed, colored lights in the promos, others, I don't know, lol. (EDIT, custom lights don't do well in crowds, lol)

    Thanks, and pleas don't waste your time testing pree gen6 stuff, on my behalf. I'm not working with them. And again, thanks.

    Post edited by ZarconDeeGrissom on
  • JessaiiJessaii Posts: 845
    edited February 2015

    All characters done by me and various partners are separate head/body morphs. If there is only a single dial showing up that is because only the head morph is a 'custom' zbrush morph under 'shaping' and the body shape is just dial presets using G2 Morphs. The head morphs will always be custom and have a dial, but sometimes the body shapes are not custom and might not have their own 'dial' as it was. Hopefully that makes sense lol

    Post edited by Jessaii on
  • FistyFisty Posts: 3,416
    edited December 1969

    A lot of characters that are based upon a specific character like V6/M6/etc have a control dial for the body and the head or both that also dial the right percentage of V6/M6/etc at the same time, the V6/M6/etc will show if you look at currently used but will be locked, to use just the custom morph (like FWF Sakura) without Keiko 6 you click on the gear in the corner of the Keiko body or head dial and turn off limits, then you can zero out Keiko but keep Sakura's morph.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Thanks so much Silver and Fisty. I know I had fussed with the G2F only sliders for FW Eve, Phoebe, and Wachiwi in the past, and think I only posted Wachiwi, it was many cups of coffee ago, lol.
    http://www.daz3d.com/forums/viewreply/663608/

    I ordered a few of the figures from that first post list, along with quite a few other things. so I am quite excited. There are a few from other PA's that I have not gotten feedback regarding, so they are pending.

    Thanks.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Taozen, in regard to Jasmina. I have that figure, and the Head shape slider appears to work fine.
    http://www.daz3d.com/jasmina-for-victoria-4-and-genesis-2-female-s

    She is one of a few figures that requires that V4 for G2F thing, that I had run into issues with before figuring out that having V4 was not the same thing as having that adapter thing.
    http://www.daz3d.com/victoria-4-for-genesis-2-female

  • TaozTaoz Posts: 9,979
    edited December 1969

    Taozen, in regard to Jasmina. I have that figure, and the Head shape slider appears to work fine.
    http://www.daz3d.com/jasmina-for-victoria-4-and-genesis-2-female-s

    She is one of a few figures that requires that V4 for G2F thing, that I had run into issues with before figuring out that having V4 was not the same thing as having that adapter thing.
    http://www.daz3d.com/victoria-4-for-genesis-2-female

    Hm strange, do you have a head dial for Jasmina, or what? I don't see any.

    I discovered that I didn't have the Legacy Shapes with V4 installed either, but installing them doesn't seem to make any difference regarding dials. Both the Jasmina head and body injects apply fine, you can easily see the changes, but the Jasmina body dial still only affects the head.

    I must admit my experience with G2 and DS is limited, I've mostly been using Gen4 in Poser until recently. I've bought a lot of G2 stuff and installed some of it but I find all those shapes and UV maps etc. rather confusing and haven't really gotten into the many details of that yet. Maybe after reading a few hundred tutorials I'll figure it out. :lol:

  • LyonessLyoness Posts: 1,616
    edited December 1969

    Although we don't overtly SAY that there is a dial. There always is.
    there will be a dial in the shape tab and most likely in the parameters tab under actor.

    Genesis 2 is set up differently than V4 so there are no injections to worry about. With genesis 2, you can go to my folder and use the apply and remove links that I give you. I also include an all in one full head & Body link and a character link with is the full head & body plus skin texture.
    We really want to make it as easy as possible for you. The only difference is that there are some lingo changes. Once you catch up with those, it will be smooth sailing.

  • Serene NightSerene Night Posts: 17,677
    edited December 1969

    I prefer the dials for the human figures. I tend to not use default characters and like to dial in degrees of different ones.

  • KeryaKerya Posts: 10,943
    edited December 1969

    It's not a question of dials - there are no morphs without dials. *grin*
    It's a question whether there are two dials - splitted for body and head.
    Some figures have a "full" dial (that dials the whole character) and a second dial to set the head to -1 - which leaves you with the body only morph too.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited February 2015

    Lyoness Thank you for the time to answer the question, I will refrain my thoughts. Head slider, body slider, or everything all at once slider?

    “While all answers are replies, not all replies are answers.” - Ta’Lon

    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited February 2015

    Taozen A3D Jasmina 101.

    She is a Content Library mostly figure. There is no load everything from scratch in the smart tab. You must first load G2F into the scene, then brows to that folder to load the "Head", and "Body"shape, and the Skin mat (not shown here).

    The Head apply, only invokes that "Jasmina" shaping tab slider. The Body slider, brings up what appears to be mostly a 'Dial spun' body (Nothing wrong there). It's just that IF I want to tone back the Body a tad bit, there is a ton of dials to fuss with rather then one.

    At least with Jasmina, the Head and body is Separate (for the most part). There is a slight change in the arms and torso, that is slightly noticeable, when I slide that Head slider back and forth. Tho this may possibly only be a 'Volume' adjustment, to keep the polygons matched up.

    "O" and the dials below "FBM_Expand_Body" are for the Gsuit2, not G2F.

    So, (Head Dial), with a body that is ON/OFF.
    (EDIT, and there is a glitch in 4.7, the CL shows My Library instead of My Daz3D Library at times)

    A3D_Jasmina_01_CLpath_101_Corected1.png
    1447 x 516 - 292K
    A3D_Jasmina_03_BodyAndHead_00.png
    1314 x 870 - 393K
    A3D_Jasmina_02_HeadOnly_00.png
    1264 x 595 - 243K
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited February 2015

    Using the search to find sliders. At the top of that tab, I have typed in "ja", and you can see what was shown under "Actors".

    Now granted, The Jasmina" slider appears under "All" rather then under "Head", again probably due to the non-dial-spun aspects, that are not that much over all.
    (EDIT)
    "O" and here we can see, that "Jamie", "Janna", and "Jas", all have separate dials for the body.

    ShapeTabSearch_101.png
    774 x 635 - 211K
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited February 2015

    And if I leave that "ja" in that search, and select Head sub category, there are the Head dials for them.

    Now in the past, I noticed with some figures, the dials will not appear, until the shape has been loaded from the Content library, I don't know what that was about, nor remember whom that was. It may have been a corrupt CMS data base after all.
    (EDIT)
    And if you click that 'X' arrow thing top right, next to the search field, it will clear the search, and show all of them in the category.

    ShapeTabSearch_102_HeadShapes1.png
    772 x 637 - 41K
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited February 2015

    Now here is a superb example of (Separate Head And Body Dials)
    There is a Dial for the Head shape, then a separate dial for the Head HD details, and then the same for the body further down.
    (FW Courtney HD, without her mats, just the default G2F mats shown)

    Example_Separate_Body_And_Head_Dials_001_lbl1.png
    1295 x 537 - 224K
    Post edited by ZarconDeeGrissom on
  • wizwiz Posts: 1,100
    edited December 1969

    Generally, if a character only has a single dial, and there aren't clear warnings so that it comes as a "surprise", I put that vendor into my "never again" pile.

    RawArt's "massive" morphs are a good example. He had the courtesy to be truthful. The ad says "full body morphs" without mentioning separate head morphs. I don't like the way the head portion of those morphs look, so I passed them by.

    He explain his choice in the forum, but I disagree with his reasoning. There are too many sci-fi/fantasy ideas where you really want the head totally unaffected by the body morphs.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited February 2015

    Agreed wiz.

    Some may remember that litle "Woop-em Roman Style" skit in "MyDaz Gallery", under "Wilmap in motion". Well I am asking about Generation 6 figures, not generation 5, Yet FW Yasmin is a good example of a "Single Dial for everything".

    When the dial is spun, the body and head shape are all effected all at once. There is NO separation of the head from the body. Now in all fairness, as you can also see, this figure uses some gen4 shaping, and thus, I think that dial broken thing may have been a factor in not having them separate.

    Now in all honesty, Yasmin is one of those figures, I would love to drop onto G2F as-is without any modifications to her shape or mats. :red:, If only that hair worked correctly on gen6 (it dose not).

    Example_Single_Dial_For_Everything_001.png
    1340 x 537 - 292K
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    And to be fare, I do NOT have all of Lyoness's figures, thus the ones I was asking about in the first post. Of the ones I do have, these have separate Body and/or Head dials.

    LY_Head_Dials_001.png
    770 x 609 - 69K
    LY_Body_Dials_001.png
    777 x 491 - 55K
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited February 2015

    Kerya, Not all G2F/G2M body shapes have dials. Some only come with an ON/OFF switch in the Content Library.

    There are a few shape sets that I picked up, that are like that, And there are G2F figures (that included mats, and makeup options), that is in this category, like Milly. That was a mistake yesterday, as I was sifting threw other stuff, and perhaps at least her mats may possibly be useful, somewhere.

    As you can clearly see, there is NO body, No Head, and No Everything dial for her. Just a massive list of other dials used from other morph sets. Milly is a (No Dial) figure, ON/OFF only.

    A3D_Milly_01_Some_Dials_Used.png
    826 x 600 - 51K
    A3D_Milly_01_CLpath.png
    821 x 435 - 216K
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited February 2015

    FYI. Thanks Lyoness.


    you have my permission to copy/paste this discussion
    ;)
    lyoness


    If only I could copy-n-paste that to that thread, lol. I'll leave that to you if you want to respond there. I'll update that list on the first post in a second.


    oh no. they are all separate
    mine always have been and always will be.
    separate head, separate body.
    navels can be zero'd out when you need to.

    I've never liked it when things are on/off when I was just an artist. so as a vendor, I don't do that. I try to keep things basic and provide the options you want as separate options.

    to translate my store.
    I write that there is a head apply/rem, body apply/rem, full body apply/rem
    these are the things that you want to look for. it means that there are the dials you want.

    hope that helps

    lyoness



    I did not intend to put any PA on the 'spot'. I was just asking about a few figures that I wanted to try to kit-bash the shapes with.

    So to keep this off the forum, and save you the embarrassment.
    LY Evie, Body-only dial and separate Head-only dial? yes, no?
    LY Lennox, at least a Head-only Dial? yes, no?

    I see them listed as Apply/remove in the details. That only indicates to me that they are like A3D Milly, with No dials, ON/OFF only.
    http://www.daz3d.com/forums/viewreply/759337/

    P.S. I like your new forum avatar pic, nice.




    Post edited by ZarconDeeGrissom on
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