Figure Shape dial or not? Q for Many PA's.

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Comments

  • KeryaKerya Posts: 10,943
    edited February 2015

    Kerya, Not all G2F/G2M body shapes have dials. Some only come with an ON/OFF switch in the Content Library.

    There are a few shape sets that I picked up, that are like that, And there are G2F figures (that included mats, and makeup options), that is in this category, like Milly. That was a mistake yesterday, as I was sifting threw other stuff, and perhaps at least her mats may possibly be useful, somewhere.

    As you can clearly see, there is NO body, No Head, and No Everything dial for her. Just a massive list of other dials used from other morph sets. Milly is a (No Dial) figure, ON/OFF only.

    I see - obviously Milly is a completely dialed morph, no custom sculpted morphs.
    Honestly?
    I like it that I can see the sliders used - I can dial one down if I don't like it and the rest is still the morph I liked. With a full preset for a dialed morph I have to guess which dial to use to tone down one feature.

    Edited to add: thank you to Lyoness for her answer!

    Post edited by Kerya on
  • TaozTaoz Posts: 9,979
    edited December 1969

    Taozen A3D Jasmina 101.

    She is a Content Library mostly figure. There is no load everything from scratch in the smart tab. You must first load G2F into the scene, then brows to that folder to load the "Head", and "Body"shape, and the Skin mat (not shown here).

    The Head apply, only invokes that "Jasmina" shaping tab slider. The Body slider, brings up what appears to be mostly a 'Dial spun' body (Nothing wrong there). It's just that IF I want to tone back the Body a tad bit, there is a ton of dials to fuss with rather then one.

    At least with Jasmina, the Head and body is Separate (for the most part). There is a slight change in the arms and torso, that is slightly noticeable, when I slide that Head slider back and forth. Tho this may possibly only be a 'Volume' adjustment, to keep the polygons matched up.

    "O" and the dials below "FBM_Expand_Body" are for the Gsuit2, not G2F.

    So, (Head Dial), with a body that is ON/OFF.
    (EDIT, and there is a glitch in 4.7, the CL shows My Library instead of My Daz3D Library at times)

    Thanks for the explanation. I am however already doing exactly what you're saying here.

    What confused me was that you were talking about a Head slider, though there is no Jasmine slider in the Head category, plus - as you also mention - that it's hard to tell whether the Jasmina dial is actually changing the body shape or it's just a mesh adjustment (I was thinking the latter).

    If the Jasmina slider only affects the Head it really should be in the Head category, but it's not. Since it is listed under Actor, but not under Full Body (= body only), one would assume it's a combined Head/Body slider. Which I guess means that it does affect/change the body also.

    It's annoying that Genesis is changing shape while you're using the dials, it makes it hard to see exactly what's going on when moving the sliders. In that respect Genesis is an impairment rather than an improvement, compared to earlier generations.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited February 2015

    Allot of other figures also use dials to augment the custom (z-brushed) shapes. They do show the sliders used as well as the 'Master' slider.

    For example, FW Eve, has a Body 'Master Control' dial, and the other dials used are there as well. Now at rare times, it can be annoying, and sanity-saving at the same time, wen a dial is 'reset' and it dose not go to zero, rather to the default setting according to the 'Master control' dial for the Body or head.

    As I have discovered when trying to make a few nose shapes, there are shapes, that dials don't exist for (yet possibly). So I can also understand your point with not having a dial that is needed to do something.

    Here is Eve, shown with the 'Body' dial at 100% and at 50%, the other dials do move accordingly with her. She is NOT an On/OFF figure by any means. Another reason I've used her so much when testing other stuff. (EDIT, and NO, that is not all of the dials for her.)

    FW_Eve_Dials_from_Stock_Shape_001.png
    831 x 751 - 61K
    FW_Eve_Dials_50_perscent_Body_Dial_001.png
    834 x 748 - 63K
    Post edited by ZarconDeeGrissom on
  • LyonessLyoness Posts: 1,616
    edited December 1969

    strangely... actor/full body is for body only dials
    for all in one (head and body), it goes under People/*

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    thanks Lyoness for that tid-bit. I've often confused the body shape dials with the full figure ones at the bottom of that one tab. lol.

    "O" shapes that don't have dials for, they do exist. There are some figures (and morph shape packs) that have custom shapes, that are on/off only, and don't use other dials. Charming Gissele6 is such an example, as allot of the shapes are z-brush created (or whatever the program was). an incredible collection of shape options, and no dials at all.

    So there is no guarantee that Milly is strictly dial-spun, without any other stuff at all in her shape.

  • TaozTaoz Posts: 9,979
    edited February 2015

    Lyoness said:
    strangely... actor/full body is for body only dials
    for all in one (head and body), it goes under People/*

    Do you mean body only dials are in both Actor and Full body or only in Full Body under Actor?

    Somehow if doesn't make sense to me to place a body only dial under Actor, as the name Actor would be the logical designation for the full character.

    Post edited by Taoz on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited February 2015

    uh, yea. I think. whom have I not picked on so far here.. Zyra body, and Zyra full. Under 'Actor'.

    Body_Full_001.png
    537 x 302 - 31K
    Body_001.png
    537 x 293 - 28K
    Body_And_Full_001.png
    543 x 305 - 49K
    Post edited by ZarconDeeGrissom on
  • TaozTaoz Posts: 9,979
    edited February 2015

    uh, yea. I think. whom have I not picked on so far here.. Zyra body, and Zyra full. Under 'Actor'.

    Ok, but what I meant was the body only dial under Actor only, and not in Full Body. As far as I can see, the Actor category contains all the dials in all its subcategories, if that's correct, it makes sense.

    Jasmina's combined body/head dial seems to be placed correctly, since it's under Actor and Actor/People, but not under Actor/Full Body

    The DS categories seem logical when you figure them out, but it you're used to Poser's library which is pretty straightforward with all dials/files placed in only one place, like in Explorer, it can be confusing at first.

    Post edited by Taoz on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited February 2015

    fascinating, lol. I feel the same way about where stuff that ends up in the poser side of the CL. It's why I will have nothing to do with anything V4 or earlier (unless it ends up in the Smart tab). There is stuff that DIM has installed in this computer, that I have never found a thing that makes the item load into a scene.
    :coolhmm:
    Yea, I see the paths that DIM put the stuff in, yet nothing happens when I click them, as if I have three copies of color presets and nothing else. Other items, I've yet to locate the colors for (Filosofy Hair, as one example).

    I find the organization of the Daz side so much easier to find stuff in. People are in people (the mats in the sub folders for that person), Scenes in scenes, shader presets in shader presets, etc.

    Post edited by ZarconDeeGrissom on
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