Adding to Cart…

Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
I see - obviously Milly is a completely dialed morph, no custom sculpted morphs.
Honestly?
I like it that I can see the sliders used - I can dial one down if I don't like it and the rest is still the morph I liked. With a full preset for a dialed morph I have to guess which dial to use to tone down one feature.
Edited to add: thank you to Lyoness for her answer!
Thanks for the explanation. I am however already doing exactly what you're saying here.
What confused me was that you were talking about a Head slider, though there is no Jasmine slider in the Head category, plus - as you also mention - that it's hard to tell whether the Jasmina dial is actually changing the body shape or it's just a mesh adjustment (I was thinking the latter).
If the Jasmina slider only affects the Head it really should be in the Head category, but it's not. Since it is listed under Actor, but not under Full Body (= body only), one would assume it's a combined Head/Body slider. Which I guess means that it does affect/change the body also.
It's annoying that Genesis is changing shape while you're using the dials, it makes it hard to see exactly what's going on when moving the sliders. In that respect Genesis is an impairment rather than an improvement, compared to earlier generations.
Allot of other figures also use dials to augment the custom (z-brushed) shapes. They do show the sliders used as well as the 'Master' slider.
For example, FW Eve, has a Body 'Master Control' dial, and the other dials used are there as well. Now at rare times, it can be annoying, and sanity-saving at the same time, wen a dial is 'reset' and it dose not go to zero, rather to the default setting according to the 'Master control' dial for the Body or head.
As I have discovered when trying to make a few nose shapes, there are shapes, that dials don't exist for (yet possibly). So I can also understand your point with not having a dial that is needed to do something.
Here is Eve, shown with the 'Body' dial at 100% and at 50%, the other dials do move accordingly with her. She is NOT an On/OFF figure by any means. Another reason I've used her so much when testing other stuff. (EDIT, and NO, that is not all of the dials for her.)
strangely... actor/full body is for body only dials
for all in one (head and body), it goes under People/*
thanks Lyoness for that tid-bit. I've often confused the body shape dials with the full figure ones at the bottom of that one tab. lol.
"O" shapes that don't have dials for, they do exist. There are some figures (and morph shape packs) that have custom shapes, that are on/off only, and don't use other dials. Charming Gissele6 is such an example, as allot of the shapes are z-brush created (or whatever the program was). an incredible collection of shape options, and no dials at all.
So there is no guarantee that Milly is strictly dial-spun, without any other stuff at all in her shape.
Do you mean body only dials are in both Actor and Full body or only in Full Body under Actor?
Somehow if doesn't make sense to me to place a body only dial under Actor, as the name Actor would be the logical designation for the full character.
uh, yea. I think. whom have I not picked on so far here.. Zyra body, and Zyra full. Under 'Actor'.
Ok, but what I meant was the body only dial under Actor only, and not in Full Body. As far as I can see, the Actor category contains all the dials in all its subcategories, if that's correct, it makes sense.
Jasmina's combined body/head dial seems to be placed correctly, since it's under Actor and Actor/People, but not under Actor/Full Body
The DS categories seem logical when you figure them out, but it you're used to Poser's library which is pretty straightforward with all dials/files placed in only one place, like in Explorer, it can be confusing at first.
fascinating, lol. I feel the same way about where stuff that ends up in the poser side of the CL. It's why I will have nothing to do with anything V4 or earlier (unless it ends up in the Smart tab). There is stuff that DIM has installed in this computer, that I have never found a thing that makes the item load into a scene.
:coolhmm:
Yea, I see the paths that DIM put the stuff in, yet nothing happens when I click them, as if I have three copies of color presets and nothing else. Other items, I've yet to locate the colors for (Filosofy Hair, as one example).
I find the organization of the Daz side so much easier to find stuff in. People are in people (the mats in the sub folders for that person), Scenes in scenes, shader presets in shader presets, etc.