Need help making a character/model!

TsuzuraTsuzura Posts: 119
edited December 1969 in The Commons

I had a friend who is an anime type artist draw up some of my Original Characters I had so I can have them complete on paper so I have a visual idea on how they would look (and because I love the anime style <3)</p>

But I would like to hear suggestion on making things for 3 of them.

http://fc01.deviantart.net/fs71/i/2014/355/8/b/nicolette___final_version_by_mikeinel_by_xaessya-d8amn3k.png
Her hair, clothing, halo, and wings.

http://fc04.deviantart.net/fs71/i/2014/355/6/0/asuran___final_version_by_mikeinel_by_xaessya-d8ammao.png
Her hair

http://fc05.deviantart.net/fs71/f/2014/313/2/0/25_by_applebrook-d85sjar.jpg
Her hair, ears, and clothing

http://i113.photobucket.com/albums/n229/Mtoshigi/Fanart/0a8ce3b3-12a2-4b92-b348-68f991d717b2_zpsswcxahed.jpg
Now she is the real reason for this question, she is going to be the most difficult of them all! I need to make her hair tentacles, skin color, and face tattoo.

I heard from people that I should use Zbrush to make the hair tentacles (which that is a very big investment) others have suggest using Hexagon 2.5 for these. I would like to hear more suggestions.

Comments

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Zbrush, Mudbox, or 3D Coat is what I'd recommend. Hexagon has some sculpt capabilities but they're very rudimentary.

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    What about Blender? It is free. The only con is its steep learning curve.

  • StratDragonStratDragon Posts: 3,251
    edited December 1969

    What about Blender? It is free. The only con is its steep learning curve.

    Second on Blender. It's industrial strength with a very professional set of built-in tools despite the fact it's free.
    I think the V4, Gen1 and Gen2's were modeled in Modo though.

  • TsuzuraTsuzura Posts: 119
    edited December 1969

    What about Blender? It is free. The only con is its steep learning curve.

    Second on Blender. It's industrial strength with a very professional set of built-in tools despite the fact it's free.
    I think the V4, Gen1 and Gen2's were modeled in Modo though.
    Blender was the most suggested one, but I don't know anything about it or where to begin!
    Is there any good tutorials that you can think of that would be a good starting point?

  • Atticus BonesAtticus Bones Posts: 364
    edited December 1969

    Another thing to remember is that lots of 3D apps have a 30-day free trial.

  • StratDragonStratDragon Posts: 3,251
    edited February 2015

    As far as Blender tutorials go youtube has ones from amazing to unwatchable, because it's free you get instructors who know what they're doing, or you get some 12 year old kid who takes you on a 18 minute journey into "I did this all wrong, lets start over" instead of just posting a new video.

    Andrew Price does some great ones
    www.blenderguru.com/

    Blender Cookie is another great site
    http://cgcookie.com/blender

    if you never used blender before the interface can be a little scary (you should have seen it before 2.5!) but after using it for a while the interface is actually very useful, it just supports a lot of different workflows so it takes some time getting used to. It took me a while before I was actually making shapes and modeling so don't get discouraged if it doesn't make sense for the first day or two. I'm still learning features I didn't know where there that do some very cool things right from the interface.

    Post edited by StratDragon on
  • AbbyCloneAbbyClone Posts: 99
    edited December 1969

    If you are very patient you could try the Medolian head prop to create the hair tentacles in the last image: http://www.daz3d.com/the-medolian

    I did a (very) quick example...

    The skin color and face tattoo should be easy enough.

    Really nice artwork btw.

    Mtoshigi.jpg
    541 x 708 - 183K
  • TsuzuraTsuzura Posts: 119
    edited December 1969

    barberoy said:
    If you are very patient you could try the Medolian head prop to create the hair tentacles in the last image: http://www.daz3d.com/the-medolian

    I did a (very) quick example...

    The skin color and face tattoo should be easy enough.

    Really nice artwork btw.


    Looking good so far, but I wonder on if it can look as natural coming out of her head.
  • AbbyCloneAbbyClone Posts: 99
    edited December 1969

    I'm sure you could if you exported it to blender or hexagon and created morphs for it. I don't know much about that though. In Daz you could use d-formers to make it look more natural.

  • TsuzuraTsuzura Posts: 119
    edited December 1969

    barberoy said:
    I'm sure you could if you exported it to blender or hexagon and created morphs for it. I don't know much about that though. In Daz you could use d-formers to make it look more natural.

    Might take me a while since I still no nothing about this stuff :P
  • patience55patience55 Posts: 7,006
    edited December 1969

    The hair is a relatively easy make in Hexagon. Start with a long cone, chop off the point and fill the end. Bend the wider part over to the head and through it, rearrange all mesh as desired. Apply 2 layers of smoothing. If like, collapse the geometry. Copy/paste to make as many as you want. Arrange them around the head.

  • TsuzuraTsuzura Posts: 119
    edited December 1969

    The hair is a relatively easy make in Hexagon. Start with a long cone, chop off the point and fill the end. Bend the wider part over to the head and through it, rearrange all mesh as desired. Apply 2 layers of smoothing. If like, collapse the geometry. Copy/paste to make as many as you want. Arrange them around the head.

    Your talking to someone who doesn't understand these terms :<<br /> But I think I still got the general idea, what about making them movable/pose-able?
  • AbbyCloneAbbyClone Posts: 99
    edited December 1969

    You could try the Lekku Package from KeithM at Sharecg. Its free and its easy to pose.

    The third picture: http://fc05.deviantart.net/fs71/f/2014/313/2/0/25_by_applebrook-d85sjar.jpg

    reminds me of bunny girl for genesis: http://www.daz3d.com/bunnygirl-for-genesis

  • patience55patience55 Posts: 7,006
    edited December 1969

    Mtoshigi said:
    The hair is a relatively easy make in Hexagon. Start with a long cone, chop off the point and fill the end. Bend the wider part over to the head and through it, rearrange all mesh as desired. Apply 2 layers of smoothing. If like, collapse the geometry. Copy/paste to make as many as you want. Arrange them around the head.

    Your talking to someone who doesn't understand these terms :<<br /> But I think I still got the general idea, what about making them movable/pose-able?

    Yes I know but I also know that once you open a modeler, most if not all have ready made shapes to start making new creations with.
    A cube, sphere, cone and cylinder at least.

    Rigging is another kettle of fish.

    If you're main intention is to make still renders, for starters, it might be a lot easier to make posing morphs instead for that type of hair.
    For morphing anything for use in D/S, Hexagon is the program to have for it has "the bridge". In D/S one can send the item over the bridge to Hexagon, morph it, send it back to D/S over the bridge and make the morph. If one likes the morph, then one saves it before closing the program.

  • kyoto kidkyoto kid Posts: 41,252
    edited February 2015

    ...as to Hexagon, YMMV. For some it seems to work fine, for others it is about as stable as an F-117 Stealth without the fly wire system.

    Hexagon also hasn't seen a major update in over six years and is only 32 bit, whereas Blender has seen several updates in the last year alone and comes in both 32 and 64 bit flavours. Though be ready for a learning curve akin to climbing a sheer rock cliff.

    Modo while nice is expensive, about 1,500$.

    Another more affordable, fairly easy to learn, and stable modeller (more so than Hexagon) to maybe consider is SIlo which recently underwent a revision and now has 64 bit support.

    Post edited by kyoto kid on
  • throttlekittythrottlekitty Posts: 173
    edited December 1969

    I really don't think that Blender has as steep of a learning curve for a few years now, their workflow and UI updates have improved drastically! I think most of us hold on to older biases :) That and there's a lot more options for learning it these days.

  • kyoto kidkyoto kid Posts: 41,252
    edited February 2015

    ...I DL'd and installed the most recent version of Blender and still find the UI to be cumbersome to work with compared to Hexagon's or Silo's which I can readily use right out of the box. If Hexagon wasn't so buggy and unstable, it would have become my modeller of choice years ago as I feel it has one of the nicest, most intuitive and elegant UI.

    Post edited by kyoto kid on
  • StratDragonStratDragon Posts: 3,251
    edited December 1969

    if you just need a set of modeling tools Hex is a very good app, but the lack of Hex's support, features, clunkiness and stability killed it for me.

  • kyoto kidkyoto kid Posts: 41,252
    edited February 2015

    ...yeah I have other software to do the other things, I just need a good reliable dedicated modeller with decent UV mapping.tools. Sadly Hexagon's instability pretty much took it off my list.

    So far finding one that fits that need has been about as futile as searching the fabled fountain of youth as it seems anything that does work well has gone the 'full featured" application route.

    If Blender development had some foresight, they could have designed Blender from a more "modularised" approach, that way, if one needed just the modelling portion (which used to be the core programme), he or she could DL the modelling module without all the other stuff to get in the way. Same for animation, rendering, etc.

    Post edited by kyoto kid on
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