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© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Down, boy! Bad doggie...
No drool allowed.
Grrrrrrrrrrrrrrrrrrr WOOF
Grrrrrrrrrrrrrrrrrrr WOOF
lol...glad you approve. ;)
Grrrrrrrrrrrrrrrrrrr WOOF
Don't make me roll up the newspaper ... ;)
Grrrrrrrrrrrrrrrrrrr WOOF
Don't make me roll up the newspaper ... ;)
Sticks and Stones may break my bones but whips and chains excite me! *raspberry* ;-)~
LMAO, ok so I should cut up the newspaper and whip up a 'daisy chain' from it? ;)
Naw, I'd just eat it! ;-)~
EDIT: Sorry, I had a problem here but then I discovered (finally) how to fix it. ^^
LMAO *hug*
I know I'm missing something, but in the beginning of the thread where they mentioned their SSS settings they said:
Can you tell me which settings those are?
All my char has under surfaces>Subsurface active are:
subsurface color
Subsurface Strength
Subsurface Refraction
Subsurface Scale
Subsurface Group
Subsurface Shading Rate
And subD Displacement level
I'm sorry as I'm sure I'm missing something and it's probably obvious to get skins like the ones shown on page 1.
First, the settings your seeing are from the AoA SSS Shader and not the Iray shader. If you select the surface tab and then the sub group volume you get the SSS options. These only show up if you have thin walled off by the way. First is transmitted Measurement Distance, second is Transmitted Color, third is scattering Measurement Distance, SSS Amount, SSS Direction is the last one.
Oh OK. Thanks!
Thanks for this. With a little tweaking, this worked great on black hair I'm using for an image.
I love your character! :)
I just tried out the Iray skin for Vicky 7, lit by our favorite HDRI....I think she looks pretty great! :)
Don't know if I should post this question here, or a new thread, but thought I'd swing this by the iRay experts here.... today I rolled out the iray thingy and decided to test it out on a fiddled skin texture. I was using RawArts Dokk texture and I wanted a lighter version of it and black eyebrows so off to Photoshop I go and fiddled with it and came back with a lighter texture. It renders fine in 3delight, not a single problem at all with it. But when I use iRay, the torso and face are darker than the limbs and the limbs are much lighter, almost white. The original texture stays the same through both iray and 3delight. What went wrong?
You changed the gamma setting when saving it out of Photoshop...not by anything you actually did, but the colorspace/profile changed. (going from sRGB to Adobe or something along those lines...)
Did you do all the pieces at once?
You'll probably need to go back to the originals and do it again, making sure they are all saved with the same color profile/gamma correction (or not)
For all 3 items I duplicated, Desat, Levels and Screen. The 3Delight rendered figure comes out perfectly fine. I don't see anything wrong. Rendered in Iray and the torso appears 'darker' than I intended and the limbs are almost snow white. All I did was swap out the texture maps with the ones I did. I'll try it again but I think I'm going to get the same result. Hmm
Then it's DS that's messing up the gamma settings...I'm guessing if you looked at them under the Surface > Image Editor that the gamma setting for the washed out ones is showing 1.0 or something like that.
If you have gamma 'off' in 3Delight, that won't matter and it won't show any difference, all the maps will look the same.
Finalizing Fiddling.
If anybody wants to create their own normal maps, Nvidia do a plug-in for Photoshop where you can. I have, albeit wrongly, been using it for years. If you have an Nvidia graphics card you can preview them.
Here it is:
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
CHEERS!
Thanks for the heads up Roger!
No worries, it's been there for years, I was using it back when I had Poser 7 and I don't think DS was capable of utilising them at the time. What I was doing wrong was creating them from the diffuse maps instead of the bump maps.
CHEERS!
Yea, tried it out. Kinda crap actually. The UI is so small you can't see any of the detail to determine if you need to make any tweaks to the map. The online version is much better even if the UI is also a little too small... that's here: http://cpetry.github.io/NormalMap-Online/ There are exports for Normal, Displacement, Specular and Ambient so that's really helpful!
It's better than nothing, and it's free. That link you posted doesn't work.
CHEERS!
Try this one http://cpetry.github.io/NormalMap-Online/
Yup, that worked, bookmarked for later.
CHEERS!
Just wanted to peek in here to tell that I just finished fiddling with Iray skin settings. :)
And I decided to make Iray Material Presets for all of my 18! male character packs as updates. So soon, everyone who bought an M4 character of mine at any time will get the update in DIM. Iray Material Presets then can also be used on G2M, even with genitals - it only requires M4 for G2M by Slosh.
Just so you know, if necessary, I can explain the settings for the skin and how to best alter it for a more dry/wet outcome or darker/brighter appearance.
Oooh, sounds good!
Turns out I have Rodan and M4 for G2M. I'll be more than happy to see what you can do with Iray.
CHEERS!
I only made Iray Material Presets for Rodan 2.0 - Rodan has no bump and spec maps so a decent skin setting wasn't possible unfortunately.Same goes for Tye2 and Sang2, both previous versions couldn't be updated.