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© 2025 Daz Productions Inc. All Rights Reserved.
Comments
These links worked OK.
Thank you! Yep, it were the quoted ones lol.
Thanks for creating this all in one post.. very helpful!
Awesome, generous, talented, beautiful.....
Thanks again for the beautiful things you spoil us!
Daniel
P.S. I tried to attach the image but i kept getting an error saying it exceeds max file size for my PHP configuration...i have no idea what that means.
http://www.daz3d.com/gallery/#images/76743/
All thanks go to you and MBusch.....people making things. I'm just putting your wonderful gifts into a nice box :)
It give me a good lough ! hahahaha
they worked !
very nice ! the image can't be bigger than 1MB and max 2000 pixel resolution for forums
Great team work I guess ! thanks
All thanks go to you and MBusch.....people making things. I'm just putting your wonderful gifts into a nice box :)
Another freebie? You are too nice to use - but please don't let that stop you ...! :)
No worries Simon , I will charge you by the next round (evil lough ) ha ha ha
I knew it! You ARE the wicked witch of the west! Hence why you have stayed so young-looking, lmao ;)
I am the wicked witch from the east my dear ! in west temporary lol working on computer so many hours is like a botox, you don't move a facial muscles for hour it smooth out the wrinkles , funny but so true hehe other story about the butty it kinder square after a day in a chair lol j/k
I knew it! You ARE the wicked witch of the west! Hence why you have stayed so young-looking, lmao ;)
These are great, thanks! :)
I knew it! You ARE the wicked witch of the west! Hence why you have stayed so young-looking, lmao ;)
You aren't wicked! Unless it's, as they say in the Boston area, Wicked Cool! :-)
Dana
A 4 second render for you is like an hour for the rest of us peons. LOL!
https://youtu.be/MYypJCHZxZU
iClone physX
I had to delete the hem with the geometry editor in DAZ though as it uses UV mapped weighting for the Apex cloth.
the hair worked nicely as dynamic but obviously drapes
had to add 18+ as nipple pokethrough :red:
Not really , if you use the right shaders everything is fast , it took 40 sec on CPU only , for one hour you really need a lot more than par of shoes and pants ;) but I tell you one wrong material and you in the waiting corner
A 4 second render for you is like an hour for the rest of us peons. LOL!
Yeah poke through ! I would use less dense soft cloth would be even better but anyway thanks for sharing Wendy
I am rendering animation too with all my new freebies ..but with Iray
Was a first attempt with the dress, a geometry shell to loosen it before export might be needed and more precise cloth weighting using the actual UV shapes instead of just a square falloff map, and better collision proxies, I just wanted to try it out and hair, I actually had a much better sim but stuffed up my save of the collision shapes so had to redo.
No worries , it was nice to see it in movement anyway
Can you explain to me what you mean by a wrong material? Or if you have explained already can you point me to the explanation? Thanks!
How closer to physical material how faster it calculate technically mean if the material reflect more light as it absorb it slowdown the rendering time and that can be done easy by having the base color in the wrong values or textures that have too high brightness
I recommend reading more about on the internet , it may be not so important in the first blink of an eye but it is
Can you explain to me what you mean by a wrong material? Or if you have explained already can you point me to the explanation? Thanks!
Blocked...age appropriate and all that. Oh, well. I have enough logins already. Maybe another time I'll get an account there.
Dana
This is my experience too. Leave any surface with 3Delight shaders to be interpreted and converted by Iray can slowdown the render times. At the worst scenario is better apply the Iray Uber shader on all surfaces. The best of worlds is get all surfaces with correct values on all surfaces. One single surface with incorrect shader can rise the render time a lot.
The worse scenario is living 3Delight shader when rendering with Iray , it will be converted but lost of a lot of rendering time
This is my experience too. Leave any surface with 3Delight shaders to be interpreted and converted by Iray can slowdown the render times. At the worst scenario is better apply the Iray Uber shader on all surfaces. The best of worlds is get all surfaces with correct values on all surfaces. One single surface with incorrect shader can rise the render time a lot.
Happy birthday, a little late.
Thank you for the file.
This is my experience too. Leave any surface with 3Delight shaders to be interpreted and converted by Iray can slowdown the render times. At the worst scenario is better apply the Iray Uber shader on all surfaces. The best of worlds is get all surfaces with correct values on all surfaces. One single surface with incorrect shader can rise the render time a lot.
That might be what was killing my computer... A lot of the G2F skins don't have Iray mats, and I don't know how to make them... Yet.
Each genesis have own Iray setup, just choice the character and click the Iray optimization you find it under Materials not mean The Uber Base
This is my experience too. Leave any surface with 3Delight shaders to be interpreted and converted by Iray can slowdown the render times. At the worst scenario is better apply the Iray Uber shader on all surfaces. The best of worlds is get all surfaces with correct values on all surfaces. One single surface with incorrect shader can rise the render time a lot.
That might be what was killing my computer... A lot of the G2F skins don't have Iray mats, and I don't know how to make them... Yet.