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© 2025 Daz Productions Inc. All Rights Reserved.
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Hi, great to see you back, I have and love several of your products, including Darkon, which leads me to ask - did you ever release Buddy 3?
Hi, Thanks ! I was for plan back then (Gen3 ) but Genesis 8 was released and I dropped it , however after I am done with my currently projects I am going back to this one again but using different skin model for my Buddy3 , much better one and based on 3D human scan .
I have question to you this time , I got a blonde moment , dispacements render in viewport but stopped rendering in the final image ? do you have idea what's going on ?
That sounds ar ... er, backwards ... Check the item is enabled for SubD and that there is a displacement map and that the surface has enough polys and render SubD levels applied to it.
I reboot DS and now render fine again , must be a glitch , also it render now again my HDR displacement maps as well ( other format give me a seam) , yesterday it only worked. with jpeg .
It was fine in the viewport rendering just don't want to render in open window, the files was fine only 500KB , maybe it was just a glitch , all works fine now .
also funded the proper displacement settings for my maps, DS need different settings for different displa maps , like from Zbrush it need Min -0.50 / Max 0.50 , from other programs like Unity Min-1.0 Max +2.0 , so it don't blow or shrink the model. Weird, but all is fine now, thanks Simon
I'll look forward to that. In the meantime, I just had to buy Buddy 2.0 and the M5 update for him. I still use 3DL and a lot of M4 and Genesis stuff. And I will probably port him to Gen2 and see what he looks like wearing Darkon :)
wonderful! i've been hoping for wood shaders from you for years!
these look wonderful. :) so worth the wait.
j
he definitely will looks cool with Darkon autfit ;)
Thanks , I can't wait to finish it too and replace old materials on my old models for new look , I love woody stuff , but before that hard at work here :)
Nice to see you back Cath. You've been missed.
Thanks Wendy
Testing base tiled wood shaders ( just finished tiled shader maps 350 in total for 50 species ) in different environments to see if they change and match the light with proper blending
now time for floors and planks so another 700 maps to make , each around 2000-2700 pixels
Lookin! good! :D
Laurie
Looking very nice honey!
Thanks Laurie & Richard , the worse job ever is tiling a wood scans .. never again lol
Made some mistakes on the floor tiling but just tests and work in progress of the surfaces and light bounce , the last one is one of the smart layer ( heavy dust) that can be added to any surface ( the best part )
just 900 iterations quick tests as I move forward
I like the dust! What does it looks like on e.g. furniture?
They look really great!
That what it is for, you can adjust the displacement level of the dust to have it nice and fine , it will be up to you , I will have different kind of dusts in the collection .
I finished for today (12h) lol , but tomorrow I will upload some renders with furniture and special effects, like dust, water stain , damage and other cool stuff , so stay tuned !
Thanks Simon , you going to have fun with this one !
Only 12 hours
these look fantastic! the dust is very unique. If only I could learn some of your technique from you, that would be amazing!
Dust - that is great - now I will get dust that will vanish with a mouseclick. Yay!
LOL
You can adjust the level you wish , here some raw example , as I did not finished yet the fine dusts , works in progress as there will be a lot of smart layers that can be added to the wood surfaces
so as promissed some raw example , and some funky one , just for fun
Yeah! from 5am to 5pm with a lunch break, fully dedicated , time flows like crazy
Thanks, once I finish everything I will have more time to explain things as that is not difficult to do once you know where to start , but that after the job
Wouldn't it be great in real life? just with one click....well my roomba do the job for me at last on the floors , so handy more time for other stuff .
I remember a long time ago people didn't like renders with imperfections as they had enough of it in real life , now it is reversed, everyone is tired of sterile environments in 3D.
I especially like the Dirty example, we don't live in show houses.
Your imagination will be your limit, I am sure you guys will do some cool renders with all the options , I am not even into the promos yet , as I work in my preview test scene , the light will play a big role on the final effect since that are PBR surfaces as in real life , once the sun shine on your floors you see everything