Is there any step-by-step instruction to migrate from OS X to Windows 10?
iSeeThis
Posts: 552
I've read about migration but I have no idea where to start (ie. export from Content DB Editor or whatever). Do anyone please give me a link leading to guidance? Thanks in advance.
Comments
is this two machines, one machine, partition? bootcamp? virtualization?
if two distinct systems you can have two instances of the DIM, if one system virtualized you could have content on a NAS but it might be slow or their could be an issue with the drive format between the two OS's
there is a lot of "if's" in your question. Can you narrow some of this down?
Thanks for reply, StratDragon. I mean I will move from iMac to another machine running Windows 10. Can I export Content DB to the new machine?
For new content installing from the DIM should suffice.
I would think it's possible for scene content, if so you would need to copy the files in your data folder from Mac to PC
On the Mac (by default) the location is
Macintosh HD\Users\Shared\My DAZ 3D library\data\ all folders
to Windows (whatever you have your data path set to in the Studio preferences)
any content outside what you can get from DIM (textures, props, figures, etc.) should be copied to their respective folders from the Mac side to the Windows side, once you get into your runtime directory put them in the same folder sub structure.
depending on how you copy those files; actual network (ethernet or wifi) or sneaker-net (flash drive, external or stack of CD's) you may end up with a bunch of ._DStore files which the Mac uses for the position and meta data of an icon and the PC could not give a rats butt about, those can be deleted on the PC (not on the mac!)
You are deva! Thank you very much StratDragon. You really save the day!
until it proves to work I havent! ;-p
A word of advice, use the DIM as much as possible for this, I'm sticking it out with Win 7 as long as I can and while I have 10.11 on my Mac Pro I have not really had a moment to try Studio yet.
If you have customized categories/tags/metadata, on the Mac do Content DB Maintenance > Export User Data, that will create a file in Runtime:Support with your customizations. On the Win10 Content DB Maintenance > Re-Import Metadata will restore it.
Thank you StratDragon and Fixmypcmike. I will report whether it works on Monday (away from my machines now).
I will shortly (within two weeks) be getting a PC too. I have +/- 200GB of content. When I've tried migration in the past I've backed up all my Mac content libraries to a USB external drive and restored them on the PC (I have a pretty old spare PC). However, I just used that for rendering scenes I created on the Mac - as an experiment. I'm not sure it would work as a full replacement for the Mac.
For example, I notice that when DIM installs some content, it makes changes to some files which require admin permissions. And the Mac doesn't have a registry like Windows - surely these files and any Plugins will need a reinstall via DIM? Trouble is I have no idea which will and which wont.
DIM has filters by install type (Content, Software, Plugins) -- you can expect that anything which is purely Content won't need reinstalling, but Plugins and Software will.
things in your runtime should copy over without too much in the way of incompatibility although you might get a ton of ".DS_Store" files, the DS is NOT Daz Studio btw, it's a hidden Mac OS X attribute for Mac that keeps the placement of the icon on the desktop, but Windows doesn't' use it and it becomes visible on the other side and fills folders with a copy of each files "Store" file. While there are methods to remove them after you copy I found it's easier to just reinstall the content new.
Either way make a Time Machine backup of your Mac now before you start migrating if you haven't done so already.