Rigged bone movement won't display in realtime.

RodrijRodrij Posts: 156

I'm learning to add bones to a figure so I can rotate elements. I added a bone, weightmapped it and added selection group.

I can select and rotate the bone, and the mesh gets set in the right position when I do, the problem is in the viewport as I go up and down the slider the only thing I see moving is the selection box while the mesh is static until I let go, then it snaps to the right position where the selection box is. How do I get it to act normal like with an arm of a genesis figure, I where I can click on it, move the slider and see it update in real time as I go right and left on property slider.

If folllowed the steps in this video when rigging.

Post edited by Rodrij on

Comments

  • mjc1016mjc1016 Posts: 15,001

    I've found when it starts doing that, save (as a specific asset...either a new figure or updated, depending on what you are doing) and restart Studio.  Usually after that, when reload the item, it should move smoothly.

  • RodrijRodrij Posts: 156
    mjc1016 said:

    I've found when it starts doing that, save (as a specific asset...either a new figure or updated, depending on what you are doing) and restart Studio.  Usually after that, when reload the item, it should move smoothly.

    I tried that before as a wearable, and I saved again as a prop/figure but the problem still persists after closing and opening daz studio.

  • RodrijRodrij Posts: 156

    I found out how to fix it, apparently you need General and Scale weights. I copy and pasted the weightmaps I made for rotation to the Scale and General weights. Before that I deleted Scale and General Weights thinking I didn't need them. But when they appeared again through some fiddling because I don't know how, I tried adding the weights and now it works normally.

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