Difference in knee overbending between G2F and G3F

Hello!
Can you tell me why knee overbending of Gen3 Female (right one in the picture) looks so bad and unrealistically, comparing to Gen2 Female's (left one in the picture)? And how to make it similar to Gen2 Female's overbending? This is critical for me and this is the only reason why i'm not using Gen3 Female, so i'll be happy if someone would help me to solve this issue.

overbending.png
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Comments

  • millighostmillighost Posts: 261

    Not sure what you mean by "unrealistically". I think you can enhance the realism by adding some cracked bones sticking out of the flesh and blood splattered around. Some products in the store here can help you with that, although nothing automatic i guess. Perhaps there is something in the various "Zombie" sets there.

  • nicsttnicstt Posts: 11,715

    Zev0 is working on a product for G3F and iirc might have done something for G2.

    It also looks like you've turned limits off, which although useful, does tend to exagerate some issues.

  • why would one bend her legs like this? I need to know more about the end goal to be helpful.

  • Zev0Zev0 Posts: 7,089
    nicstt said:

    Zev0 is working on a product for G3F and iirc might have done something for G2.

    It also looks like you've turned limits off, which although useful, does tend to exagerate some issues.

    The products I have and are working on do not support leg bending in that manner. Their aim is to assist normal leg bend results, not ones with limits taken off to the extreme.

  • deleted userdeleted user Posts: 1,204
    edited April 2016

    Yeah, your bending the knee backwards... Both knees look like doo doo.. :P

    That's to be expected when you break the limits of the figure. The best advice I can give you is to use the joint editor and move the joint yourself momentarily for that particular render.

     

    When your finished. To restore the figure to its origanal shape. Go to Edit > Figure > Zero > Zero Figures pose.

    From there go to joint editor, right click in the viewport, click on "Adjust rigging to shape" Make sure adjust orientation is unchecked. And hit ok.

    Post edited by deleted user on
  • deleted userdeleted user Posts: 1,204

    why would one bend her legs like this? I need to know more about the end goal to be helpful.

    To simulate a broken leg.

  • kaotkblisskaotkbliss Posts: 2,914

    With that much of a bend, it would probably be easiest to hide the area with blood, bone and ripped skin as a break that severe would be extremely messy anyway.

  • nicsttnicstt Posts: 11,715

    why would one bend her legs like this? I need to know more about the end goal to be helpful.

    To simulate a broken leg.

    I think that would constiture an open of compound fracture, and a serious example of too. Ouch! Poor Vicky.

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