Daz to 3DS max

kainfurykainfury Posts: 9
Hi, I am trying to export a model as FBX from Daz, then import it in 3DS max. I have checked the "Subdv info" box, but when I import it in 3DS max, the subdv is at level 0 (model is all square looking). So I apply a turbosmooth modifier and it works well, except for the teeth, which get rounded too much and gives the model a bad dentition. Is there a way to import the subdivision info from Daz? I've tried using FBX 2011 up to 2014, both Ascii and regular. Thanks.
Post edited by kainfury on
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