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Post edited by rmissin_7f18077604 on
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There were a bunch of bug fixes and enhancements to the FBX Exporter in the latest DS release (4.9.2.70) -- see change log http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_9_2_70
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Have a look at the Scripting API reference, specifcally
Please bear in mind that DS is the work of a small group of developers and that while they in fact go considerably beyond the limits of their job description they cannot cover everything. Comments that come across as attacking or belittling the development team do nothing to boost their willingness to take on such additional work.
Well you could bake them, the morphs, along the timeline until the last update.
This latest improvement killed it for iClone users like me and possibly a few others like you with Max, Maya and people using the export license with Unity, Unreal Game development kit etc, I have submitted a bug report but unless it is actually seen as a bug it probably will not get fixed, adding a ticket yourself may help, posting in the forum will not sadly.
Just curious, are we not still able to bring DAZ characters into iClone via 3DXchange?
you can but you need to manually assign all the morphs in expression editor everytime as they are not keyframed along the timeline
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The CSV import/export feature in the FBX exporter is a lifesaver, I use it all the time.
I only use FBX for importing into Lightwave and it works great for that at least, no problem at all with G1/2/3, the rigs can be messed up on old CR2 rigs for some reason.
Manually assign morphs for iClone this is ridiculous!?
I submitted support requests for this a week ago and have not had a response yet but I guess this so call improvement to the fbx export is the reason I can no longer use DAZ with iClone. How is that an improvement?
Please can someone tell me how I can roll abck to a previous version of DAZ. I've spent hundreds if not thousands on DAZ products over the years for use with iClone and if this pipeline remains broken I no no longer have a use for DAZ. - Thanks.
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Just had a reply from DAZ... I believe they are about to share a link for us iClone users on this forum thread http://www.daz3d.com/forums/discussion/92561/previous-verison-of-daz
We should cascade it on the Reallusion forums too once we get it so we can all get up and running once again :)
I am asking the same thing--over at Reallusion people have noticed that the genesis DUF expressions do not work in FBX export and mine and others have tried to see if we can just revert back to the older DAZ verison--so far I haven't gotten a reponse back--one guy has waited a week or so with no answer in this regard...we are effectively now in a holding pattern in this regard...
I agree--no one has time for manual manipuations of expresisons in Exchange. I will give you guys an update as soon as I learn anything on my end regarding getting a previous version....
My husband said the same thing but really, one wouldn't think something this signifigant would get broken. Besides, as I pointed out the hubby, hindsight beign 20/20--we are still in a mess in need of fixing--a mess caused by the upgrades--not our fault for trusting software to work as anticipated.
In addition to the FBX modifications listed in the chage log for the current DS version ( http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_9_2_70 ) there are more changes in builds going towards the next release ( http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log )
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Fixed FBX export of non-transform property animation curves
Added support to the FBX exporter for distributing auto-follow base figure animation curves to fitted figures( i.e., clothing, hair, etc)
Fixed a potential crash in the handling of specialized PBR materials in the FBX Exporter
Fixed ordering of FBX Exporter option frame settings to match the order of the options displayed to the user