Texture editor questions:
eireann.sg
Posts: 0
Hello,
I have two question:
1) when I go to the materials lab and create a material for channel A, how to copy that to channels B, C and D?
2) I watched a video made by David B. and it seems, when he makes textures, he likes to use the Channel C for that. Why not A, B or D?
Comments
@eireann: I'd like to give you all the whys, but inexperience prevents it. Just want you to know someone is reading your post.
The three channels can be used independently as needed. However, there are times when you may want to do a combination of textures. In such a condition you must assign one texture to Channel A, another to Channel B, and a third to Channel C. Channel C is used to dither the results of Channel A and B.
In the sample below you can see how there are two distinct textures in Channel A and B and how they are dithered by Channel C.
The "white" in Channel C corresponds with Channel A
The "black" in Channle C corresponds with Channel B.
This creates a checkered pattern.
If you place a neutral gray into Channel C it will blend Channel A and B each at 50% opacity. Hope this explains it more or less.
I've made this video to try and answer these two questions. Bryce "Nuts and Bolts" - material lab channels - an overview by David Brinnen
Sorry, I'm not really following what you're saying here... I only hope Rashad has nailed it for you. :)
@ Rashad Carter, Thanks a lot thats a nice and short answer that covers it all I needed to know about the uses of channels
@David Brinnen: I will have a look now. You videos are all very nice although I sometimes I get lost because some things are just going too fast for me.
@TheSavage64:
...the funny thing is the different titles seem to come with a different list of materials. One time I have made a new material, found it interesting added it to the library so it could be seen in one of those previously black fields and later I could not find it any more.Losing where you saved the materials is what that sounds like to me. :)
In the menu down the left side of the materials library, it's better to make a category called something like 'My Mats' and save all your custom ones into that. Do that by clicking the little plus (+) sign and giving it a name of your choice.
Scrolling through the list down the left, you should find the ones you've already made.
yes, I figured that one out. Its best to remember where you are putting things.
Are materials actually only saved in the moment you leave the deep texture editor? Maybe I lost the mat because I didnt go out and in again.