Surface Editor Color Setting

I'm not sure when it happened, but at some point my Daz Studio stopped displaying RGB color values as ranges of 0 to 255.  Instead, it now displays them as ranges of 0.0 to 1.0.  For example, gray used to be 128/128/128, but now it's displayed as .22/.22/.22.  That would seem to indicate that I have more granular control over my colors (yay!), but these numbers don't have anything to do with the color picker tool (boo!).

So.  My question is this - is there either a preference setting to go back to the 0-255 values or is there a different color picker that I should be using that relates to the numbers that DS is using?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,443

    Generally 3Delight shaders use RGB integer values, Iray decimals.

  • MedzinMedzin Posts: 337

    That number for gray (128,128,128) appears have a correction applied.  The decimal equivalent of 128 should be 0.5019 (i.e., 128/255).

    The 0.22 number appears to have a gamma correction applied, 0.5019 * (1.0 / 2.2)

  • ChinchbugChinchbug Posts: 0

    Ah.  I see.  Looks like it's just the "Daz Uber" Iray Presets that uses these funky numbers.  Thanks for the help!

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