cross-eyed

ok guys i'm new on daz3d.

i build some stuff with genesis 2 and 3

in the "eye" section,i attribute each eye to point at the camera,but when i rendering,there are always an eye which seem not correctly looking the camera,and so my genesis was slightly cross-eyed.

this was always with the eye the farthest of the camera.

did i miss something ?

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Comments

  • TheKDTheKD Posts: 2,696
    edited July 2016

    I think that the camera is just a small point in space. So pointing the eyes at it will make it cross eyed. Try making your own "rig" with primitives. A box, and two spheres parented to it works a charm. Start out with each sphere right in front of each eyeball, so they are pointing straight ahead. Then you can use the box to point the eyes better. Trying to attach an image with the simple rig, I think daz is having some server issues now or something.

     

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    Post edited by TheKD on
  • keraberakerabera Posts: 130

    ok good idea

  • OstadanOstadan Posts: 1,128

    I often add a Null to a scene, and name it "Victoria Gaze" (or whatever), and point Victoria's eyes to that.  It could be parented to the camera with some distance offset as needed.

    Sometimes after reposing or re-expressioning a character, the eyes fail to update; I have never figured out why.  Jiggling the null will do the job, though.

  • nonesuch00nonesuch00 Posts: 18,293

    I noticed the same thing but it's strictly not cross-eyes but one eye (on your left looking at it) looking more toward the nose than you'd think in the default pose for the eyes.

  • AnotherUserNameAnotherUserName Posts: 2,727

    This happens with Gen 3 all the time. Less I think with G2, but anyways. The eyes do not update properly after you tell them to "point at"... So after you select both the eyes and point them, select "zero selected items pose" and then the eyes will update correctly. They may still look cross-eyed depending on how close the item is that they are looking at but that has to do with the target itself and not the eyes.

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