Thanks! A torus primitive seems standard for most modelers but tori aren't that commonly used so manufacturing one is good enough.
Always a balance between too many or too complex tools and too few. I could draw pictures in dirt with my fingers so why do I need Hexagon or pencils? I'd like to see more abilities built in to the primitives in Hexagon but so far I like its tool set. It doesn't need four million tools to do what a good set of a few can. Like you said, circle, thickness, easy.
A true torus primitive is not the same thing as a thickened circle...the faces are different.
Hexagon does not deal in 'true' primitives at all. All its primitives are approximated through vertex objects. So it makes no difference, the end result would be the same either way.
But then, most of the time I use tori is for complex booleans, and booleans don't seem to be needed/encouraged as much in most modeling programs like Hex.
Booleans in most modelling applications make actual changes to the geometry, and are apt to produce bad topology that can be hard to modify and can easily throw render artefacts. Bryce's Booleans are render-time only and so not subject to the same problems (modo has just gained a similar function, so Bryce was ahead of the pack in this).
Booleans in most modelling applications make actual changes to the geometry, and are apt to produce bad topology that can be hard to modify and can easily throw render artefacts. Bryce's Booleans are render-time only and so not subject to the same problems (modo has just gained a similar function, so Bryce was ahead of the pack in this).
Good to know - So, exporting a boolean-created object from Bryce into, for example, Hex, wouldn't work?
Comments
why would you need one? Make a circle and thicken it. Simples.
No there isn't one that I can see.
You can send the DS one to Hex using the bridge though.
EDIT:
Of course Ascania, it's been a while since I used Hex.
Thanks! A torus primitive seems standard for most modelers but tori aren't that commonly used so manufacturing one is good enough.
Always a balance between too many or too complex tools and too few. I could draw pictures in dirt with my fingers so why do I need Hexagon or pencils? I'd like to see more abilities built in to the primitives in Hexagon but so far I like its tool set. It doesn't need four million tools to do what a good set of a few can. Like you said, circle, thickness, easy.
A true torus primitive is not the same thing as a thickened circle...the faces are different.
A torus would be a circle swept around another circle.
Hexagon does not deal in 'true' primitives at all. All its primitives are approximated through vertex objects. So it makes no difference, the end result would be the same either way.
I guess I'm weird - I use torus-es (or "tori" would be the plural) - but I have to go to Bryce to use them :)
Can you export tori from Bryce to Hex?
Not directly.
But you could try the OBJ format?
What a PITA - and tori are so cool...
But then, most of the time I use tori is for complex booleans, and booleans don't seem to be needed/encouraged as much in most modeling programs like Hex.
Seems to me, anyway...
Booleans in most modelling applications make actual changes to the geometry, and are apt to produce bad topology that can be hard to modify and can easily throw render artefacts. Bryce's Booleans are render-time only and so not subject to the same problems (modo has just gained a similar function, so Bryce was ahead of the pack in this).
Good to know - So, exporting a boolean-created object from Bryce into, for example, Hex, wouldn't work?