Newbie trying to make custom Morphs
![nildo_79a7fcffa4](https://secure.gravatar.com/avatar/36f24197b5211f0d4adf32a659b17460?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F36f24197b5211f0d4adf32a659b17460_100.png)
Hello All,
Please Bear with me..im using gen3female little ones as a base for a character i wanna make...Id like to make the morphs in 3dsmax or mudbox...i Managed to do that and reimported using morph loader pro..but I thought that i could still use the Original Morphing Dial from Gen3 to make this character talk for example...obviously this has not worked at all :(:(..if you see i dialled "F" viseme but the lip goes berserk... Obvsiouly I didnt import correctly the Morph created in 3dsmax..i mean if i just want to CHANGE the overall shape its fine..it works..but i cant use daz visemes or any other morph to further tweak it shape...
What's the right workflow to make a Custom Morph and have that New Morph work correctly with existing ones? see file attached
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/75/1a263938f6df3686fe9fd85812c649.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/75/1a263938f6df3686fe9fd85812c649.jpg)
Comments
Nevermind...:) found the issue :).. i just had to take into account the reverse deformations.