Cinema 4d to daz

So I'm working on a project which involves me modelling clothes, weapons and hair in cinema 4d and exporting it to daz. I've done the earrings and hair band already. I'm not bothered that I only had one surface to texture there. What I did was export it and add a gold iray shader. Which is fine. But the rest of my items will need more than one texture. So how can I export an item so that when I load it in daz, it will have more than one thing to texture in the surfaces tab? Do I need to make and save selection ? As I've noticed if you import daz items to cinema 4d, you do have set selection for each obj. Example, a hair will have a skull cap selection, and then 5 or 6 hair selection. Or genesis has a selection for each body part.

Comments

  • mikael-aronssonmikael-aronsson Posts: 586
    edited July 2016

    If you model them in C4D and I assume you use OBJ format ? just create multiple surfaces on the cloth in C4D, all surfaces should be preserved (the different surfaces that is, the actual surface settings is usually not exported well in OBJ except texture maps) when you import them into DS.

     

    Post edited by mikael-aronsson on
  • LuzfenixLuzfenix Posts: 57
    I box model them. I don't use cloth. My character is posed before I make items so that I'll import say g3f fully posed then I'll box model clothes using a cube or something around her. Whenever I try using the cloth feature it always goes wrong.
  • Richard HaseltineRichard Haseltine Posts: 102,443

    "Cloth" is being used to mean your model, not how it's made, I think. I don't have C4D but as a recall you need to apply polygon tags to mark the materials/surfaces. Is this helpful? http://www.sketchypictures.com/2569/multiple-materials-in-cinema-4d/

  • LuzfenixLuzfenix Posts: 57
    edited July 2016

    Thanks so much. I thought adding those tags might have something to do with it. I'll try it tonight. I'll Give that link a read too.

     

    edit:// it didnt work, when importing to daz it still only had one surface i could texture

    Post edited by Luzfenix on
  • DAZ_ann0314DAZ_ann0314 Posts: 2,860
    edited July 2016

    You need to select the polygons you would like to be their own material Geometry - Set Polygon Selection I believe it is and save those polygons as a selection and then name the selection (should get a triangle tag if I recall correctly). Then you also need to make a new material in the material pallet and then last you have to tell that material that that selection of polys is what you wish to apply to it. (I forget if you click the material ball and drag the tag to its properties or visa versa.) Sadly atm I do not have C4D installed on my computer to look and screenshot for you etc but I hope that helps. :)

    Post edited by DAZ_ann0314 on
  • LuzfenixLuzfenix Posts: 57
    edited July 2016

    That must be what I did wrong. I saved the selection but I did not add a material. I thought it would still work if it was just saved polygon selections. Thanks I'll try adding materials too. Hopefully this works. I'm not that good at making texture maps with the cinema 4d uv mode mesh thing. So I'd prefer just to add iray shaders in daz

     

    EDIT:// it works, thank you so much. i also had to export as a .fbx instead of .obj to get it to work. .obj still loaded only with one surface. just did a small cube test. now i can actually carry on with my project. thank you so much

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    Post edited by Luzfenix on
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