PW Toon Critique?

TourqeGlareTourqeGlare Posts: 64
edited August 2016 in Daz Studio Discussion

Hey,

I'm aspiring comic creator #3568. I am using PW Toon for my renders, as well as using my own geometry (minus Daz Genesis). Although I think I have a good knack on people, I can't seem to get lighting down. Every tutorial says to take a distant light and lock it to the camera a little askew to simulate anime shadows. This is a great technique... when the people are the only things in the scene. Otherwise, when i have a room to stick them in, it swallows all the shadows unless I turn the catch shadows off in the perameters. No problem, I say! I grab some spotlights and stick them where the lights would be and... well, it looks terrible. Now, unless I'm doing a Star Trek Original Series comic/homage and want the lighting to be accurate, this won't work. Shadow softness kinda works, but it isn't blured enough to vanish into the rest of the scene.

What do you guys think?

Wolf Among Us is a primary source of artistic insperation.

dorm room 2.JPG
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penny room lights.png
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test 2.png
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sisters.png
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Complain 3 (accedental better angle).jpg
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Post edited by TourqeGlare on

Comments

  • nonesuch00nonesuch00 Posts: 18,293

    They look very nice, likely carefully drawn and inked ad copy but it there was a way to make the ink as if it was water color painted it would look so awesome (in my opinion).

  • BeeMKayBeeMKay Posts: 7,019
    edited August 2016

    They are nice, You have a good feeling for setting up a scene. But I'd recommend you buy this bundle: http://www.daz3d.com/advanced-daz-studio-light-bundle or at least this light: http://www.daz3d.com/advanced-ambient-light (and they also come with a preset: http://www.daz3d.com/advanced-light-presets-for-aoa-s-lights).

    The AOA lights have a few extra functions, and if you use the ambient light, your shadows won't be quite as dark as they are now.

    Also, if you are in a room, there would be at least one light coming in from the ceiling (and whatever light sources you have, plus light from any wondows you have.

    Have you thought about lighting out a room properly, render that, and then just render the characters by themselves? It would avoid extra light pollution in your setup. Also, if you are using spotlights instead of distance lights, in combination with ambient light (which is preferable for rooms), you can also controll the falloff of each light, meaning, how much light reaches how far.

    Post edited by BeeMKay on
  • The AOA lights look awesome; I'll grab them on payday and see if those will help.

    Playing around a little bit.... makes it look like 3ds max is the best way to go. The problem is sticking Genesis 1 in there seamlessly.

  • BeeMKayBeeMKay Posts: 7,019

    Yes, the AOA lights are great. I use them almost exclusively when I'm rendering 3DL, because they are easy to use, and cut down render times.

    Unfortunately, the tagging of surfaces was broken with 4.8, and wasn't repaired, but if you are just doing regular renders, you don't need it anyway.

    Also, there's the UeberEnvironment I forgot to mention, which also has ambient light functions and comes with DAZ Studio. But I never got the hang of it, so I usually tend to forget it even exists.

  • Oso3DOso3D Posts: 15,041

    I'm not really sure AoA lights and so on are all that necessary with toon renders, frankly.

    If it were me, I'd attempt to make a 'pencil' and 'color' render separately, then run the color through some filter and overlay the pencil on top (for nice lines).

     

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