IRay and rendering, what am I missing

Maybe I just do not get it, but;
I have a NVIDIA 9600 4g with nvidia GPU enabled 4.9.3.56 DS.
If I set Draw mode to Interactive, the exposure is way off compared with Photoreal.
Now this is with distant lights.
I also use meshlighting with pane and uber shader, same thing lighting is WAY off.
I used DS 4.9.1 official, same thing.

I understand Interactive mode and photoreal are not the same, but I should at least get the right lighting expression right ?

This tool mode in de viewport does not help me either (exposure/white balance)

Help ...
 

Comments

  • Emissive lights do no work in Interactivr mode, so that is one reason. Distant lights, however, should be consistent within reason.

  • TheKDTheKD Posts: 2,696
    edited August 2016

    If you are just looking to get a fast preview, I have found this method useful. Keep it in photoreal mode, also keep the main viewport to smooth or shaded mode. Go to window > panes > aux viewport. Change the render mode to iray, it will take a few moments to start up, but any changes made will rerender quickly. Very useful when I am setting up lights.

    Post edited by TheKD on
  • "Blend Photoreal to Render settings"  in "Draw Settings tab ->Drawing-> Draw mode" seem to fix this, it is a little bit slower though.

    (How did I miss that, is this a Beta feature ...)

    > "Distant lights, however, should be consistent within reason"

    That's the thing, in interactive mode, it is a white silhouette, opposed to render mode that draws a nice picture
    Anyway I have a solution ...

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