Star Trek Builders Unite 2 "Renderings on the Edge of Forever"
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Try this:http://www.trekmeshes.ch/
yup that was the one i was looking for thanks
Hey everyone, just a quick update the poser files are complete and Paul will be working on the DS mats this weekend. Hope to have a finished freebie available by the first of next week. This freebie and all my future ones will have a readme that states that they can be shared amongst the community without issue. So as long as you don't sell it you can share it any way you want!
It would do for me. Where could I find this fine model?
pm me with your email adress
This looks great,Bluto. Do you have this posted somewhere?
not yet but i could send you an obj of it
bluto I send u a pm with my email - that ship is just what I was looking for :)
Now, anyone know where or if there is a free Georgi hair-do anywhere?
not yet but i could send you an obj of it
Thanks. Be watching for it.
I've noticed in various places the renders of characters wearing a visor akin to the type that Spock wore, except it's narrowed down some, and like ... no, no, no ... so happily Hexagon on my new computers doesn't seize up so fast and all the mesh work is done ... just the uvmapping, mat zone assigning, and repositioning of some hundreds of little rods ... and wow! A new "hairband" visor :-)
Hopefully before the end of next week. Start drooling ....
Question for Poser users . I've done a Klingon texture for V4 Courageous which I want to save as a pose and package up with shoulder pads. Can anyone tell me how to save the texture pose or point me to a good tutorial ?
While this isn't strictly something from the show, it's in the same spirit of TOS, and the other series as well - re-using an existing prop with minor redressing to create something else. In this case, I've turned the framework for 'Spock's brain' upside down (which, btw, they did do in "The Empath" ;) ), added pads both top and bottom and an 'aerial' of sorts, and created the "transmatter" - I'm thinking of packaging this, 'Spock's brain,' and maybe finding a couple more props to model, and then putting them all out together as the second "Feinberg Collecton" :).
oh yes please , that would be grand
That would be fun. And for Spock's brain, if we needed to show it, we could use EllPro's version with a greenish tinge.
(Trivia: Roddenberry got it wrong---copper-based solutions are usually blue, not green. Octopi and other molluscs have copper-based blood, and it's blue.)
http://www.sharecg.com/v/19993/browse/3/Text-Entry-Tutorial/Creating-a-MAT-Pose-Pz2-file-for-Figure-Textures
or
http://www.morphography.uk.vu/tutorials.html
There are 3 different tutorials on texture mapping.
or
http://poser.smithmicro.com/tutorials/Characters_texturing.html
or
http://www.ehow.com/video_4444870_creating-files-poser-texture-maps.html
or
http://www.4colorgrafix.net/blog/2008/01/13/10-tips-for-making-poser-clothes/
or
http://takoyakida.webs.com/apps/blog/entries/show/13235507-creating-poser-mats
1 question - why are you saving a material as a Pose? That hasn't been necessary since the release of Poser 5.
Poser material files are the way to go nowadays for Poser.
Thanks Guess I am a bit of a Dinosaur . I didn't think of the material files but I 'll check that out
You're forgetting DAZ|Studio users. Every version of D|S can use .pz2 MATs (albeit ignoring the shader tree stuff if it's there), but only the very newest version can even see the Materials library folder. In all earlier versions it's invisible and the .mt5 and .mc6 files useless without a bit of editing. Some people don't want to upgrade, and some just plain can't use the shiny new version. So making materials available as .pz2 files means everyone can use them.
Unless the copper-based solution is highly oxygenated, in which case it's green. Or so I've been told.
As noted in a couple posts upthread, this is EllPro's brain. I used it for this:
Here's the new UPDATED Visor: http://www.trekmeshes.ch/
The D/S3 mat file also works in D/S4.0
This is a 'normal' prop file which should work in most versions of D/S and Poser.
Some reflective metal shaders may look good on it as well but be careful of any with much displacement.
It's all uvmapped except for the 'cover' which is intended to be very transparent. However if you don't want to see 'rods', turn up the opacity on the cover.
edit: updated the Visor's uvmap and added another mat file. Save to merge folders as I've renamed the files.
edit 2: updated link info.
awesome, thanks , anyone know of any hair that works for Laforge?
also bluto did u get my Pm with email for that ship?
Thank you for the Visor! Downloading it now.
As noted in a couple posts upthread, this is EllPro's brain. I used it for this:
Sorry, I hadn't noticed the brain in the thumbnail earlier. :-(
Wow. She really DOES love him for his mind!
No problem - I didn't have the brain in the earlier picture, so you didn't miss it ;).
I've updated the Visor ... little oopsie on the uvmap turned out to be that Hexie decided to redo it on me! [I must have added a line or something, happens]
So now it's more manageable to get the zones, there is some overlap ... however it works with the shaders I tested it on. Reflective metals are neat but go easy with any displacements. The addition mat file is to simply hide some of the rods and colour them yellow.
edit: upload from trekmeshes
just playing around with cowleyduck's textures (cpt dress uniform)
OK here is a final test render of the Poser mats for the new Mirror Jumpsuit Paul and I are working on. Also it is a test of the new Terran Empire Starfleet communications badge. I was talking to Fisty the other night about what Paul and I were doing and she whipped this up as a surprise for me. We should have the Suit ready for release sometime this week. Looking for some feedback on the comm badge though.
Graphic Novel section has been updated with two new novels from tommyg6913
Star Trek Special Ops - Feast
&
Star Trek Special Ops - Close Quarters
Like before if you know or have Star Trek based graphic novels...share with the class.
New releases will be updated shortly.
Also given my current project and a few others. I was wondering if I went back through the freebie list and broke off the items that are more Mirror Mirror related into a new listing would that help? (ie, uniforms, pins, weapons, ships) Let me know.
-Paul
anyone know if rduda is ok just havnt seen any post from him or is he just busy
Last I saw about two pages back, he's working on a 'Toon Trek' between projects.
-Paul
yah i went back somepages went by the toon ones so quick didnt relize it was rduda