Genesis Head morphs
hzr
Posts: 207
I still got a bunch of WERTS facemorphs and other obj format files laying around and I would very much love to be able to add those into genesis.
Is there a way to load obj files as morph targets for the head of genesis or is there no chance to do this now?
Comments
They were all made for V4 or M4 I believe, so they wont work for Genesis at all.
They are only part of the Head, so DS uses them as a Morph Target, to tell the original verts where to move to. Genesis has a different vert count and position, so they wont work at all I'm afraid.
You could apply them to a Gen 4 figures, and use the GenX plugin to move themn over to Genesis perhaps?
Yeah I had that in mind aswell but not really wanna spend money on something and then later on find out that this wont work anyways :)
I've been using Wings3D to fix the Free Facegen morphs ..... It's got the "Circularize" in edge-mode so you can fix the eyes too ... I've done a few of my old V4 characters this way. Just render a front and a side, it'll get you close. But you'll have to touch up with dials .... or tweak a bit in Wings3D or Blender. FaceGen always gets the eyes and mouth too big .....You can't use the Facegen textures ... but they're only 1024 anyway, and if you're doing a V4 character ... the skins fit !!!
I'd be interested in this! I've only recently been using Genesis-since the DSON importer became available for Poser. I also have my own V4 morphs made with Zbrush. I'd love to move my Meg Fox morphs to Genesis.
If it only translates characters made with the Daz Morphs ++ etc-then it won't work for WERT's or my own morphs...