Quick way to "update" G3F in a scene?

Is there a quick way to "refresh" G3, so that morphs added into data/Daz 3d/Genesis 3/Female/Morphs show up in the copy of G3F that's loaded into a scene? I know loading a character will do this, but that's the opposite of "quick" IME. Something is wrong with my install of G3F; when I bend her shin, her knee develops this huge divot. I reinstalled G3F Starter Essentials and disabled every genx morph, no luck. Then I moved the entire Morphs folder up out of the Daz folder structure, and her knee is back to normal. I have a ton of morphs, so I'm going to need a way to quickly update G3F in a scene to check as I add morphs back in, if I don't want to go nuts in the process. Or some other method altogether, if anybody has any suggestions.

Comments

  • JQPJQP Posts: 512
    Actually, it's looking like it won't be too bad, using ye olde process of elimination, and moving large blocks of morphs back in and checking.
  • G3F does not embed moprhs when you save - they are still loaded from the asset files. So any chnages you make will affect your saved scene too.

  • JQPJQP Posts: 512
    K, I've narrowed it down to a handful of JCM morphs that look like they were created by genx. Weird part is, they were in Morphs/Daz 3d/Base; I thought genx only put morphs into the GenX folder. I'd certainly prefer it that way. I'm definitely going to have to make sure not to transfer controller morphs willy-nilly with genx in the future.
  • JQPJQP Posts: 512
    Richard: right, but I didn't mean saved scenes, I just meant in terms of updating the G3F one has loaded in Daz Studio. E.g., I remember someone recommending using a trick to "refresh" a loaded copy of G3F, i.e., to get a morph added to the asset hierarchy AFTER G3F was loaded to show up in DS. The trick was to load a character preset, then "undo" it; the character preset would force G3F to "refresh," i.e., force the new morph dial to show up, and it would remain after the character preset itself was undone. I was wanting some quicker way to "refresh" a loaded figure in this fashion. But it turns out, it didn't take long to hunt down the problem.
Sign In or Register to comment.