Creating/Generating selection maps? (so you can select bones from the viewport)

So i've used a plugin from here to import a rigged figure from Blender to Daz Studio. As mentioned in the topic about this plugin, the downside is that the figure has no selection maps, so you can't easily select which bone to manipulate from the viewport (instead you have to select the bone from the scene tab).

Now, i've tried to look up how to create/generate these selection maps, but I can't seem to find any information on how to do it. I'm not sure if i'm using the wrong terminology, or if i'm just not looking in the right places (nothing comes up on google). I was hoping someone could point me in the right direction? Bonus points if there's a way to generate selection maps from existing weight maps.

Comments

  • You need to create Groups (or use existing groups), then in the Tool settings pane with the Joint Editor active you can assign groups to bones as selection sets.

  • Thanks Richard, turns out it's easier than I thought. :)

  • BrianG61BrianG61 Posts: 45

    You need to create Groups (or use existing groups), then in the Tool settings pane with the Joint Editor active you can assign groups to bones as selection sets.

    PHi, I’m hoping you can clarify this. The Basic Rigging Prep tutorial says this:  

    Selection Sets

    Create Selection Sets (polygon groups) in your modeler. These will be used to designate the bones of the model. This can also be accomplished using DAZ Studio's Polygon Group Editor if you prefer.

    I’ve created my character in blender. I’ve assigned vertex groups for hair particles, and made UV maps. I don’t know where to create these sets in Blender. I have not rigged the character yet. I’ve tried using the plugin that Nathan references earlier in this thread, but I got errors, so I exported my character as a .obj. You’re saying I can create the Selection Sets in Daz, correct? Is it still the Polygon Group Editor?

    Thanks,

    Brian

  • Richard HaseltineRichard Haseltine Posts: 102,399
    BrianG61 said:

    You need to create Groups (or use existing groups), then in the Tool settings pane with the Joint Editor active you can assign groups to bones as selection sets.

    PHi, I’m hoping you can clarify this. The Basic Rigging Prep tutorial says this:  

    Selection Sets

    Create Selection Sets (polygon groups) in your modeler. These will be used to designate the bones of the model. This can also be accomplished using DAZ Studio's Polygon Group Editor if you prefer.

    I’ve created my character in blender. I’ve assigned vertex groups for hair particles, and made UV maps. I don’t know where to create these sets in Blender. I have not rigged the character yet. I’ve tried using the plugin that Nathan references earlier in this thread, but I got errors, so I exported my character as a .obj. You’re saying I can create the Selection Sets in Daz, correct? Is it still the Polygon Group Editor?

    Thanks,

    Brian

    You need groups - I don't know what theya re called in Blender, modo calls them parts. Not surfaces/materials/shader domains and not selection sets (the wording of the guide you quote is a bit unhelpful there).

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