the uv geograft thing, anyone close to figure this out?

will submit support ticket, but assuming daz already knows?

 

Comments

  • MistaraMistara Posts: 38,675

    looks a lil better, but still wonky

    found the projection thingee in shader room smiley

    still wonky.JPG
    1085 x 520 - 83K
    9.png
    1730 x 1978 - 691K
    leg2.png
    1730 x 1978 - 999K
  • MistaraMistara Posts: 38,675

    mebbe the notepad++ magic could figure out what's going on with the geograft uvs?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202

    whats happening is the vertex count is being changed, add any mesh to a vertex object and you will mess up the UV mapping.

    It is not actually happening to the mesh in the modelling room so UV shows correct there  but rather in the assembly room you are adding the figure to it so it screws up in render and openGL viewport.

    D|S must handle it differently, would be at coding level nothing notepad fixable.

  • MistaraMistara Posts: 38,675
    edited August 2016

    vertex count?

    bugger

    lucky the dragon3 wings aren't the geograft.

    is there a DS notepad magic to tell carrara dson these legs are a conforming clothes, not a geograft?

     

    spindoctor version - League of pychedelic minotaurs and gargoyles  lol

     

    is the flatmapping option in shader room why we don't necessarily need to uv map our vertex modelings?

    Post edited by Mistara on
  • PhilWPhilW Posts: 5,145

    Have you tried doing the geograft in DS, saving and importing that into Carrara? If that doesn't work I think you have to be resigned to the fact that geografts just are not supported in Carrara.

  • MistaraMistara Posts: 38,675

    yeah.  tried saving them as wearables. as assets. one at a time separately, as a group, 

    Gargoyle legs and wings look even awfuller.

    i saw an improvement going into the shader,
    picking mapping,and changing it to projection.  
    still wonky, but it gave me a hope, seems to be a false hope.
    there's more checkboxes in there, haven't exhausted them all 

     

Sign In or Register to comment.