naming conventions for the..

about nameing conventions in the rigging process... is there a written list of examples or the like... in the help files and what would be the search / key words be ?  thanks

 

Comments

  • KhoryKhory Posts: 3,854

    Do you mean for the bones? It would depend on what your trying to rig wouldn't it?

  • 1234MATT1234MATT Posts: 219

    mostly aany kind at all,,,if there is a naming convintion,,,,please say yes. if not please say no,,,,if there is a nameing convention please tell me where that would apply and where in the help files i might be able to rerad up on it. thanks 

     

  • TheKDTheKD Posts: 2,696

    Most naming conventions I have seen tried their best to adhere to real anatomy, if working on organic rigging. If mechanical then tried adhering to technically correct.

  • 1234MATT1234MATT Posts: 219

    about nameing conventions in the rigging process... is there a written list of examples or the like... in the help files, and what would be the search / key words be ?

     

    thanks i will rember that, as for is there any must follow convientions in daz during the riging process i will try to look that up in the help files.  thanks

  • If you are creating a new figure then it is up to you what ypu call the bones - the only real convention I can think of it to prefix left/right to bones that are matched across the figure (which enables the Symmetry command to work).

  • 1234MATT1234MATT Posts: 219

    ok got it thanks

  • Naming convention for rigging humanoid figures goes something like this:

    The very starting bone (the main bone that starts the whole hierarchy) is usually called the Hip. If you check existing figures, you will find that they are named "Genesis" and then the first bone is "Hip". Afterwards you name these bones based on body parts they support, like the Chest will be called "Chest".

    If you are dividing a part, make sure you give them names. For example if the Abdomen is split into two parts, you would name it "Upper Abdomen" and "Lower Abdomen". You have to keep it logical, so the bone name explains what it will move.

    Also, for right and left parts, it usually follows the left/right convention. It's usually a lower case "L" or "R" with the name of the bone starting with an Upper case letter. Like for example:
    - lArm, lCollar, lShoulder.
    - rArm, rCollar, rShoulder.
     

    If you have something long there that has multiple parts, like a tail consisting of 16 elemens, the first Bone will be called Tail1, then Tail2, Tail3, etc. Same thing is used for fingers, like Index1, Index2, Index3. 

    Just keep it logical. Name it so people understand immediately what it is.

    And try not to use shortcuts or very long words. "SpiderQueenRightFrontMidLegJoint" is confusing to read. "SrQRFrMLgJnt" is shorter but also impossible to grasp for a new user. rFrontLeg2 will suffice.

  • thanks

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