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Comments
Er... sorry but my English is not very good, and I really did not understand what you try to say, except that you subdivided the emissive light plane?
Just a word of caution that the more surface polygons your light pane has, the longer will be the render time. It will not give more light with more subdivision than a single polygone.
Apologies if I misunderstood, but it is really hard to understand what you write.
That was a faboulous job you did using that method!!!! If I had time I would study your method . But as it stands, I will have to export my simple concept set/ scene to Max to get the quick but effective results that you have in your demonstration.
Sorry about the typos. It;s been a long month!
That was a fabulous job you did using that method!!!! If I had time I would study your method. But as it stands, I will have to export my simple concept set/ scene to Max to get the quick but effective results that you have in your demonstration.