Hexagon model to sculpty rough looking
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Attached is the model I finally created of a sailboat hull for inworldz.com. I find that the model done in Hexagon using a sculpt sphere looks
better than what is being created either in SL or inworldz with the exported map (see photos) . Anybody have any suggestions what I can do to make this look as good as the Hexagon model does?
Shorty
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Hull_new_sculpty_sailboat_A.png
1356 x 773 - 979K
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Hull_new_sailboat_A.png
1609 x 881 - 183K