Substance Painter Inverted Normals?

Anyone working with Substance Painter?

Seems my normals are inverted.  Looks fine in SP, even rendered via Iray. But once I export them and get them to Studio, they are definetly inverted.

Comments

  • evilded777evilded777 Posts: 2,465

    Exporting as 32 bit TIFF yields correct normals where 16 bit PNG does not.

    Anyone know why that is?

  • KhoryKhory Posts: 3,854

    There are two kinds of normal maps that susbtance creates. You need the opengl if I remember correctly.

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