iray canvases why only exr

WendyLuvsCatzWendyLuvsCatz Posts: 38,535
edited September 2016 in Daz Studio Discussion

I made normal maps using iray canvases but found the main image or  beauty or diffuse renders black.

The only solution was to rerender my diffuse map without canvases.

I was rendering the Urban sprawl street layouts as textures for Carrara to use on a plane as the 3delight and iray versions do not work in Carrara.

Is there something wrong with canvases and also why exr format, I converted to jpg with image magicbut tiff or png would be much easier to work with as I do not have many options to use exr or convert.

 

I added why only exr to the title as apparently they do work if you own photoshop and can read exr properly, this has been confirmed by a friend on Skype

Post edited by WendyLuvsCatz on

Comments

  • It probably only appears black, when you open it in PS you can do HDR Tonemapping (Automatically when converting into 8-Bit) and should be able to see something

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,535
    edited September 2016

    I do not have PS only thing I have to convert them is image magic, Gimp even throws an error

    Post edited by WendyLuvsCatz on
  • ToeJam said:

    I made normal maps using iray canvases but found the main image or  beauty or diffuse renders black.

    The only solution was to rerender my diffuse map without canvases.

    I was rendering the Urban sprawl street layouts as textures for Carrara to use on a plane as the 3delight and iray versions do not work in Carrara.

    Is there something wrong with canvases and also why exr format, I converted to jpg with image magicbut tiff or png would be much easier to work with as I do not have many options to use exr or convert.

    EXR output (which is the output from Iray canvases) is 32-bit (HDR). These 32-bit files are tonemapped in the process of converting to them regular old 8-bit files. This can be confusing when encountering it for the first time. I would suggest doing some googling on tonemapping 32-bit HDR images - there's a ton of info out there. Here's a couple links to get you started:

    https://en.wikipedia.org/wiki/High-dynamic-range_imaging

    https://en.wikipedia.org/wiki/Tone_mapping

    - Greg

  • well not owning Photoshop its kinda useless to me then, I might just have to use Octane for the other canvases instead, is faster and gives a useable result, I really only needed the diffuse to be in either iray or the 3Delight one for the proceedural shaders, the normal map was for projecting the 3D shape on a plane with that diffuse.

  • what iray gives me converted with image magic

    iraycanvases.jpg
    800 x 800 - 127K
    iraycanvases-Canvas1-Beauty.jpg
    800 x 800 - 30K
    iraycanvases-Canvas2-Diffuse.jpg
    800 x 800 - 69K
    iraycanvases-Canvas3-Specular.jpg
    800 x 800 - 15K
    iraycanvases-Canvas4-Glossy.jpg
    800 x 800 - 116K
    iraycanvases-Canvas5-Emission.jpg
    800 x 800 - 3K
    iraycanvases-Canvas6-Lightgroup.jpg
    800 x 800 - 30K
    iraycanvases-Canvas8-Alpha.jpg
    800 x 800 - 27K
    iraycanvases-Canvas9-LPE.jpg
    800 x 800 - 30K
    iraycanvases-Canvas10-Normal.jpg
    800 x 800 - 319K
    iraycanvases-Canvas11-Depth.jpg
    800 x 800 - 3K
    iraycanvases-Canvas12-Distance.jpg
    800 x 800 - 3K
    iraycanvases-Canvas13-MaterialID.png
    800 x 800 - 9K
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,535
    edited September 2016

    what Octane gives me

    in any format I chose

    render.jpg
    800 x 800 - 266K
    AO.jpg
    800 x 800 - 297K
    depth.jpg
    800 x 800 - 42K
    interpolated vertex normal.jpg
    800 x 800 - 312K
    Material ID.jpg
    800 x 800 - 236K
    normal.jpg
    800 x 800 - 319K
    Object layer.jpg
    800 x 800 - 182K
    Position.jpg
    800 x 800 - 162K
    Texture co-ordinate.jpg
    800 x 800 - 305K
    Texture Tangent.jpg
    800 x 800 - 346K
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,535
    edited September 2016

    what Carrara gives me 

    also in png, tiff, jpg, bmp, tga and psd for that matter

    carrara.jpg
    800 x 800 - 40K
    carrara_Ambient.jpg
    800 x 800 - 12K
    carrara_AmbientOcclusion.jpg
    800 x 800 - 10K
    carrara_Atmosphere0.jpg
    800 x 800 - 24K
    carrara_Atmosphere1.jpg
    800 x 800 - 23K
    carrara_Background.jpg
    800 x 800 - 10K
    carrara_Caustics.jpg
    800 x 800 - 10K
    carrara_Color.jpg
    800 x 800 - 42K
    carrara_Coverage.jpg
    800 x 800 - 66K
    carrara_Depth.jpg
    800 x 800 - 24K
    carrara_Diffuse.jpg
    800 x 800 - 36K
    carrara_GlobalIllumination.jpg
    800 x 800 - 10K
    carrara_Glow.jpg
    800 x 800 - 10K
    carrara_MaterialDiffuse.jpg
    800 x 800 - 38K
    carrara_MaterialSpecular.jpg
    800 x 800 - 20K
    carrara_Normal.jpg
    800 x 800 - 49K
    carrara_ObjectIndex.jpg
    800 x 800 - 14K
    carrara_Position.jpg
    800 x 800 - 24K
    carrara_Reflection.jpg
    800 x 800 - 10K
    carrara_Shadow.jpg
    800 x 800 - 68K
    carrara_Specular.jpg
    800 x 800 - 10K
    carrara_SubsurfaceScattering.jpg
    800 x 800 - 10K
    carrara_TransparencyRefraction.jpg
    800 x 800 - 10K
    carrara_UV.jpg
    800 x 800 - 56K
    carrara_Velocity.jpg
    800 x 800 - 70K
    carrara_VolumeEfects.jpg
    800 x 800 - 10K
    carrara_VolumePrimitives0.jpg
    800 x 800 - 10K
    carrara_VolumePrimitives1.jpg
    800 x 800 - 10K
    Post edited by WendyLuvsCatz on
  • obviously some blank as elements being selected for render not present but still iray seems to be rather lacking???

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,535
    edited September 2016

    this is what I can get from Octane render for Carrara

    again in a multitude of image formats

    OR4C.jpg
    800 x 800 - 127K
    pass_Ambient light.jpg
    800 x 800 - 96K
    pass_Beauty.jpg
    800 x 800 - 127K
    pass_Black shadows.jpg
    800 x 800 - 4K
    pass_Colored shadows.jpg
    800 x 800 - 4K
    pass_Diffuse direct.jpg
    800 x 800 - 118K
    pass_Diffuse indirect.jpg
    800 x 800 - 101K
    pass_Emitters.jpg
    800 x 800 - 4K
    pass_Environment.jpg
    800 x 800 - 167K
    pass_Geometric normal.jpg
    800 x 800 - 152K
    pass_Material ID.jpg
    800 x 800 - 151K
    pass_Motion vector.jpg
    800 x 800 - 4K
    pass_Object ID.jpg
    800 x 800 - 28K
    pass_Position.jpg
    800 x 800 - 114K
    pass_Reflection direct.jpg
    800 x 800 - 4K
    pass_Reflection indirect.jpg
    800 x 800 - 7K
    pass_Reflections.jpg
    800 x 800 - 4K
    pass_Refraction.jpg
    800 x 800 - 4K
    pass_Shading normal.jpg
    800 x 800 - 149K
    pass_Shadows.jpg
    800 x 800 - 4K
    pass_Subsurface scattering.jpg
    800 x 800 - 4K
    pass_Texture tangent.jpg
    800 x 800 - 157K
    pass_Transmission.jpg
    800 x 800 - 4K
    pass_UV coordinates.jpg
    800 x 800 - 186K
    pass_Vertex normal.jpg
    800 x 800 - 149K
    pass_Z-depth.jpg
    800 x 800 - 22K
    Post edited by WendyLuvsCatz on
  • so I am still trying to get my head around how exr is better than the choice of formats the other three offer that all programs even Microsoft paint open

  • ToborTobor Posts: 2,300

    None of this has anything to do with EXR as a file format. It's just a way to represent 32-bit data; it's like a compressed TIF, but with 32-bits per color, rather than 8-bits per color.

    The differences you are seeing are based on the canvases that Iray produces, which are controlled by its default light path expressions (LPE) feature. These are mostly intended for use as post work layers, and in facy may be assumed for Photoshop over any other image tool. If you're adventurous, you can alter the LPE to create custom canvases. Not sure you'll get what you're looking for, but the functionality is there to do so.

  • the point being image magic the only free option I can find to read and convert exr misses all this information

    I can no doubt get all those other maps if I owned photoshop but would it not be simpler if like Octane and Carrara iray just gave the option to save as png etc too?

  • Have you looked at the capabilities of Black Magic Fusion or AutoDesk composite, both I believe free? There's also Natron, and I think there's a PLE version of Nuke now. Any of those should be able to handle .exr files.

  • Oso3DOso3D Posts: 15,042

    The beta for the next version of GIMP includes EXR support, if you don't mind using a beta.

     

  • FishtalesFishtales Posts: 6,162

    IrfanView can read and save .exr files in different formats, it is also free.

  • RafmerRafmer Posts: 564

    The beta for the next version of GIMP includes EXR support, if you don't mind using a beta.

     

    I have not been able to make it work. Same response as Gimp 2.8. Did you manage to open .exr files with Gimp?

  • ToborTobor Posts: 2,300
    ToeJam said:

    I can no doubt get all those other maps if I owned photoshop but would it not be simpler if like Octane and Carrara iray just gave the option to save as png etc too?

    D|S already saves the rendered canvas as a PNG, JPG, or TIF. You save this image, and THEN the EXR is automatically created. But these other formats are 8-bit, not 32-bit. Since you're only seeing a quarter of the tonal map, the useful information may be outside the mapped range you need. D|S and other the tools may differ here in which 8 bits are being saved -- top bits, bottom bits, or some place in the middle. I would recommended a tool that opens EXRs (e.g. the ones noted in this thread), but you might also have some success by fiddling with the various tone mapping settings (including the blacks and whites thresholds). That to me seems like a lot of work for any benefit you might get, but it's worth a try.

  • Oso3DOso3D Posts: 15,042

    I have not used the beta for GIMP -- I have Photoshop. But at least one poster in the forums seems to use it for this, don't remember name

  • I have tried without success using irfanview, I added the plugin but get blank images

    Blender will open them but honestly its more trouble than its worth, I am glad I have Octane render and its DS plugin, I mostly want the normal maps and interestingly can get an image from the iray exr for that but it's odd coloured so use the Octane one instead.

    What I am doing is rendering out iray procedurals on surfaces for retexturing in other apps and renderers mostly Octane and iClone and Carrara.

    Often they are geometry based too so re-uv mapping the item required for my created map, flat mapped from above like the render.

    the 3Delight procedurals present similar issues but know I cannot get canvases from that and cannot figure out texture baking from a procedural which actually would solve everything.

    Texture baking is what I do in Carrara with Inagoni baker if using a procedural like a terrain shader, if only DS could do that with iray or 3Delight even it would solve everything.

    Its a shame so much DAZ content is DS iray only now, exporting untextured obj pretty useless in many cases.

     

  • And thanks Richard, I do have Fusion if I could figure out how to actually export from it.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,535
    edited September 2016

    OK I solved it

    or rather learnt how to in Blender sequence

    simply import images by selecting add browse and hold [a] to add them all as a sequence then under anim do sequence and in format pick one you want and hit render

    Capture.JPG
    1936 x 1048 - 297K
    Post edited by WendyLuvsCatz on
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