How can I edit with smooth curves in Hexagon?
tdrd
Posts: 0
I am following the peter pan tutorial (sort of) for my model of a shirt.
There is a problem of many but this one concerns smooth curves whilst editing.
I attach a photograph of the video - see the smooth flowing curves as the editor manipulates the model.
Then look at the picture below - that's mine - note the straight edges.
I know I have more lines - I had to smooth it to generate more points in order to be able to shape the material.
Please can someone tell me if there is a way to get these curves smooth with less points as in the first picture - i'd be ever so grateful
Thank you.
Terry
b.jpg
2000 x 1500 - 2M
a.jpg
2000 x 1500 - 1M
Comments
You need to apply 2 levels of smoothing to your mesh. Smoothing is in the top right corner of hexagon next to the symmetry options.
not sure but couldnt you use the smoothing control cage
Is there a way of making 2 edges into one edge - Ie square into triangle...?
Yes, you can weld one vertex to another. Keyboard "w" is the hotkey.
The 1st image would have 2 levels of smoothing applied but NOT collapsed.
Great for getting a good idea as to the finished whereabouts of the mesh however I'd recommend removing the 2nd level of smoothing [so it looks more like your 2nd picture] before welding any vertice or edges as that done with 2nd level smoothing not collapsed tends to crash Hexagon.
If I recall correctly - the top picture is done at level 1 smoothing, with DG active - select the control curve in the DG list. It lets you work in a plasticine type mode. You don't want to go doing any welding, cutting in edges and stuff like that in that mode - just use it to shape and control poke-through. If you need to weld and/or cut in edges, take it back to level 0 smoothing and collapse DG.
Okay, it looked like mine does with level 2 ...
One thing you need to be very careful of when doing subdivision modelling - meaning modelling at a smoothed level with DG active - is not to have the smoothing level too high, because when done, you will need to do additional smoothing, or the mesh will end up a lot more jagged than it looks while DG is on and you end up with an unnecessarily high poly count.
Ideally, you should do the modelling at level 1 smoothing and finish with, at most, level 3, preferably level 2.