Emissive Mask
![exsillium_f9d4d3a5d5](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/359/n6WMYMP6PD20E.jpg)
I'm currently trying to figure out how to create a glowing surface on a texture--an example, a glowing tattoo on a Genesis skin.
I have tried the base color in base channel, a copy in the emission color, then a mask in luminance. The result only shows the area the mask allows, blacking out the masked area. I've been using a geoshell to adjust. But, is this normal, our am I doing so!etching wrong? I haven't been able to find a definite answer via search or the forums.
Post edited by exsillium_f9d4d3a5d5 on
Comments
You are very close. You really only need the map in the emmisive channel. Black does not glow, anything other than black does glow. Here is the graphic I put in the arms surface in the Emission Color channel. I didn't add any other maps.
Here is the render and my surface settings.
I hope that gives you a starting point. Good luck.
Thank you!
No problem. Hey, I like your avatar. Cats in sinks completely rock. If the picture is your little fuzzball, it is super cute.
This is interesting, I was wondering something along these lines as well.