outline id and depth missing ?
![kerabera](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/151/nPKTRNUF8E3HW.jpg)
hello all.
i create a mutant based from genesis 3 female.
i modifie the "torso" zone with hexagon and 3dsmax then merge the new "torso" in a genesis 3 with the utility transfert.
visually its work,i rebuild all the bone,weight etc to have a new complete character.
then i put on it the age of armour shader.
visually it's work.......but in the final render,depending the angle of light and camera,i see a graphic bug at the jonction of "torso" and "arm".there is a visual ton or shadow difference (image 1)
after many search, and comparaison with a genesis 3 default female,i see that my character don't have the 2 options in the torso surface "outline Id color" and "outline depth". (image 2)
i found that we can call them with the script "OutlineMaterialCallback.dsa" found in the daz folder.the 2 new little windows appear but they are "virgin".how to parameter them now ? for exemple in a genesis 3 the outline id color have the option "bend:hsv" and in my new window i can only call a bitmap. (image 3)
(the other script in the folder "outline" crash when i launch them)
some-one have an idea ?
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/a6/7e6e39c67e582eafbc151bd571794d.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/a6/7e6e39c67e582eafbc151bd571794d.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/2d/997284a9c895d63624c43e2c5400e7.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/2d/997284a9c895d63624c43e2c5400e7.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/90/23df53df97b68516e5cf4e33eb603f.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/90/23df53df97b68516e5cf4e33eb603f.jpg)
Comments
I think I can shed some light on the "Outline Id color" and "Outline depth" properties. They are properties that are automatically added to surfaces when the renderer switches to Scripted renderer > Outline or Scripted renderer > Outline compositor (ToonyCam Pro). As you mention, the OutlineMaterialCallback.dsa file is what does the adding.
Non-scripted renderers will not look at nor care about those properties, so I'm confident those are not causing the difference in your render.
ok thanks