Hair suggestion

Can someone create a scalp that looks like short shaved hair for g3f on the base of a geomtric shell? Or in Generall why can`t hair scalpes not work correct like geometric shells. This would make correction morphs for temples and such superfluous

Comments

  • jestmartjestmart Posts: 4,449

    A geometry shell is an exact duplicate of the mesh it is generated from with a Push Modifier applied, it has no special fit magic that can be transferred to a product.

  • mjc1016mjc1016 Posts: 15,001
    jestmart said:

    A geometry shell is an exact duplicate of the mesh it is generated from with a Push Modifier applied, it has no special fit magic that can be transferred to a product.

    And it's a violation of the EULA to take the scalp part of the geo-shell and turn it into a product...that would have to be a DAZ Original (or vendor with permission) item

  • caravellecaravelle Posts: 2,456
    If I need very short hair for G2 or G3 and don't want to have those 'military' stubbles I take goldtassel's Mohawk Hair, set the hair opacity to zero and use only the scalp. Nothing for close renders, but it works.
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