Eyelashes and hair problem

Hello.

I'm a newbie so I hope you'll forgive me for my utter lack of techicisms.

I have imported a model to DAZ but the eyelashes (and hair) look wrong, they look like this

I looked around and among the solutions people gave I saw a lot of terms like Cutout Opacity and Alpha layers and Maps, but I couldn't even find any of those things.

I'm not expecting anyone to give me a full guide on the programme, but if someone could just give me some help solving this particular problem, step by step, I would be truly grateful.

Thanks!

Comments

  • How did you load the figure? Generally the model should load with opacity maps already applied to the lashes (an opacity map is white where the surface should be opaque, black where it should be transparent, and grey for in-between levels of opacity - in the case of lashes that breaks the planes up into hairs).

  • If you are importing via OBJ then that doesn't include opacity maps - that's a long-standing bugbear. You need to select the eyelash surface (most erasily by clicking on them with the Surface Selection tool, from the Tools menu) then in the Surfaces pane go to the Editor tab and type Opacity in the filter box at the top. Click the little square to the left of the Oapcity (or Cutout Opacity) slider, select Browse from the menu, and find the opacity/transparency map for the model.

  • I've done that for the eyelashes and it sorta works, they can turn almost invisible... but for the hair it doesn't work... Either you can turn it invisible or it'll just be a bunch of chunks of white stuff with some texture in the middle...

  • You never answered how you "imported" the model, into DAZ, with import do you mean that you loaded an OBJ or some other format or you choose a character inside daz and use that ? if you do that all transparency should be fine so I guess you import something into DAZ in another format ?

     

  • Yes sorry, it's an imported OBJ I'm talking about.

  • Are you sure it's a transparency map that you are applying? In content for poser and Daz Studio those usually have a name ending in T or Tr, but I can't guess at the naming conventions used from another sector. The map should be mostly black or white if you look at it in preview or in an image editor.

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