Hair Ok in Viewer Transparent in Renders.

I have an odd question I know, I mostly use Daz to create images for drawing up in MS5, So I'm not trying to get the "Best" possible Render.

All I want is my Renders to look exactly like the preview in the view port minus the GUI Clutter. If I use the BaseGL the Hair comes out  Semi Transparent.

If I use the Intermediate GL The skin gets ruined. My Current work around is to pull both into MS5 as Layers, and lay the SemiTransparent Layer over the other.

Works but seems to me I simply should not have to do this; Any advise on how I can get just what I see in the view port? I am on DAZ 4.7.

 

ClaudiaTest.JPG
1000 x 554 - 59K

Comments

  • jestmartjestmart Posts: 4,449

    If you are going to use the OpenGL render options make sure all your objects surfaces use the default shader.

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