Clothes collision with the character.
![kerabera](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/151/nPKTRNUF8E3HW.jpg)
i have a little big problem with clothes.
how attribute clothe's collision to a part of the genesis body ? and not to the all body.
for exemple a genesis 3 female with d-form shirt.it fit well but if i put the hand of the character on the shirt,the contact zone disappear.
i try to attribut the collison to some bone like abdomen lower,abdomen upper but nothing solve the problem.
what i miss ?
Comments
Are you talking about rigging? I.E You've made a shirt, and you'd like it rigged to body regions?
no it rigged,all it's ok but when i pose the character,like put the hand on the pocket,the clothes detect the hand and disappear at the detection zone.
it's because there is the skin of belly ,then the shirt ,then the skin of the hand,the result is a hole in the shirt at the place of the hand on the belly.
so is it possible to said at the detection collision to follow only the belly shape and not the hand and other part of the body ?
Oh ok, i think i understand. You want one of the hands to interact with another area and it's sending the smoothing haywire. have you tried turning collision detection off?
Go to the Parameters Tab, Expand the garment name, expand general, Mesh smoothing. Turn off "enable smoothing". That will stop the garment interacting with the character mesh. You may have to rely on adjustment morphs to stop poke-through without collision detection however.
Is that what you wanted or have i misunderstood?
yes i do that and of course the shirt don't fit anymore to the whole character.
it's for that i came to ask here.
Right, so you don't want collision detection to work for certain parts of the character (like hands)? If that's the case, i don't think there is a way to mask out body regions from the modifier. Richard is usually monitoring the forums though, if anyone knows, he probably will.
The only workaround that comes to mind is a custom morph.
in fact i need the detection collision only inside the cloth (to follow the body shape),not on the outer surface.
Is there any chance you can take a screen shot of your issue? It well help myself and anyone who comes across the thread.
yes picture better than my bad english
Sadly, there's no way to selectively turn off the collision detection. For such cases, there are only three solutions that I know of:
1.- Slightly separate the hand till the problem goes away. This isn't exactly ideal because, depending on the angle and movement, the gap wil be obvious, but it will suffice in most cases.
2.- If you have a bodysuit that doesn't have hands (or with hands that you can make smaller than your figure's), fit the clothes to the bodysuit and make it invisible. Adjust the glove part of the suit as needed till it no longer makes contact with the visible clothing.
3.- Make a copy of your figure and erase the hands with the geometry editor, fit the clothes to the handless figure and make it invisible, with the original figure showing in the same pose. This one is a bit harder than the previous methods, if you go this route, make sure to save the modified figure with a different name to avoid messing things up.
Hope that helps, this is a pretty common issue with conforming clothing.
Yes, i see your issue and i know it's frustrating. As far as i know, the smoothing modifier works on a per-object basis, which means it collides against the entire mesh. You could try moving the hand in small increments so the smoothing isn't effected. Or, as i said before, you can switch smoothing off and use morphs correct the poke-through on the garments. If the garments do no have corrective morphs, there is a product called "fit control" on the store that will provide corrective morphs for the garments.
Edit: Uthgards tips are probably better.
3 month i learn and work on daz and 3dsmax,and at the end when i can product things there is this "normal" bug.
and if it's a normal thing,that must say that many picture on the gallerie was fake and not made with daz.
well i'm disappointed.now i'm not sure daz is the correct soft for what à want to do.
Using Dformers to adjust the clothing could also be an option.
The fact that it's a common problem doesn't mean that you can't find a way to fix it within DS...
It's not a bug, it's just a limitation of one modifier. There is no one size fits all solution in 3d, and no matter what 3d application you migrate to you will find they lack in certain areas as well. As for the gallery shots you mentioned, they probably either used the methods outlined above or created custom morphs.