Cannot open file with supersuite
Hello!
Made a first test with the genesis super suit yesterday, it worked fine and was fun, but today I cannot open it again to continue working on it. It doesn't even start loading, I just get strange errors, now why is that: Plz help me!
For some reason I cannot attach the log file so I pasted into the doc:
+++++++++++++++ DAZ Studio 4.0.3.47 starting +++++++++++++++++
Platform bits: 64
Qt Version: 4.7.0
Running on Windows 7, Build 7601, Service Pack 1
CPU String: GenuineIntel
Stepping ID = 7
Model = 10
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 2
The following features are supported:
SSE3 New Instructions
MONITOR/MWAIT
CPL Qualified Debug Store
Thermal Monitor 2
x87 FPU On Chip
Virtual-8086 Mode Enhancement
Debugging Extensions
Page Size Extensions
Time Stamp Counter
RDMSR and WRMSR Support
Physical Address Extensions
Machine Check Exception
CMPXCHG8B Instruction
APIC On Chip
SYSENTER and SYSEXIT
Memory Type Range Registers
PTE Global Bit
Machine Check Architecture
Conditional Move/Compare Instruction
Page Attribute Table
Page Size Extension
CFLUSH Extension
Debug Store
Thermal Monitor and Clock Ctrl
MMX Technology
FXSAVE/FXRSTOR
SSE Extensions
SSE2 Extensions
Self Snoop
Hyper-threading Technology
Thermal Monitor
Pend. Brk. EN.
CPU Brand String: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
Cache Line Size = 64
L2 Associativity = 6
Cache Size = 256
Total Physical Memory: 4007 Mb (4202450944)
Available Physical Memory: 2273 Mb (2383687680)
Total Virtual Memory: 8388607 Mb (8796092891136)
Available Virtual Memory: 8388419 Mb (8795895152640)
Current Memory Usage: 43%
lö 2. jun 11:11:01 2012
Temp folder: C:/Users/Linda/AppData/Roaming/DAZ 3D/Studio4/temp
Total temp disk size: 244191 Mb, Available: 68927 Mb
Locale: sv_SE
No translator found.
Reading style definition C:/Program Files/DAZ 3D/DAZStudio4/resources/style/Highway.style
Creating managers
Reading help index
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/DAZ Studio/DAZStudioHelp.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/DAZ Studio Express/DAZStudioExpressHelp.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/DAZ Studio Standard/DAZStudioStandardHelp.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/DAZ Studio Advanced/DAZStudioAdvancedHelp.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/onlinehelp.dsx
Scanning import folders
Scanning content folders
WARNING: contentmanagement\dzvalentinaobjectdatabase.cpp(42): DB Register Open error:
DB Register Open error:
WARNING: contentmanagement\dzvalentinaobjectdatabase.cpp(42): DB Register Open error:
DB Register Open error:
Using GLEW 1.7.0
Supported OpenGL extensions:
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_abgr
GL_EXT_texture3D
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color
GL_ARB_multitexture
GL_EXT_texture_env_combine
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_fog_coord
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_texture_compression_s3tc
GL_ARB_shadow
GL_ARB_window_pos
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_EXT_blend_equation_separate
GL_ARB_depth_texture
GL_ARB_texture_rectangle
GL_ARB_draw_buffers
GL_ARB_color_buffer_float
GL_ARB_half_float_pixel
GL_ARB_texture_float
GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_EXT_draw_buffers2
GL_WIN_swap_hint
GL_EXT_texture_sRGB
GL_ARB_multisample
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc
GL_NV_conditional_render
GL_EXT_texture_swizzle
GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_EXT_transform_feedback
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_ARB_framebuffer_object
GL_EXT_texture_array
GL_EXT_texture_integer
GL_ARB_map_buffer_range
GL_EXT_texture_snorm
GL_INTEL_performance_queries : NOT INITIALIZED
GL_ARB_vertex_array_object
WGL_EXT_depth_float
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_pixel_format
WGL_ARB_pbuffer
WGL_EXT_extensions_string
WGL_EXT_swap_control
WGL_ARB_multisample
WGL_ARB_pixel_format_float
WGL_ARB_framebuffer_sRGB
WGL_ARB_create_context
WGL_EXT_pixel_format_packed_float
: NOT INITIALIZED
Comments
continues here:
OpenGL features for current hardware:
OpenGL provider: Intel
OpenGL renderer: Intel(R) HD Graphics Family
OpenGL version: 3.0.0
Maximum number of lights: 8
Number of auxiliary buffers: 0
Number of texture units: 8
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 4096 x 4096
Current OpenGL Texture Quality Setting: Good Performance
RGBA color bitplane resolutions: 8 8 8 8
GLSL version: 1.30 - Intel Build 8.15.10.2291
Shadow mapping supported
VBO supported
*** Scene Cleared ***
Loading plug-ins:
aniMate2.dll
dz3dbridge.dll
dz3dconnexion.dll
dz3dmouse.dll
dzalignace.dll
dzassetiofilters.dll
dzautofit.dll
dzautoriggerbasic.dll
dzautoshaderbakeractions.dll
dzbrycebridge.dll
dzbvh.dll
dzcolladax.dll
dzcomponents.dll
dzcontentdbeditor.dll
dzcontentlibrarypane.dll
dzcr2exporter.dll
dzcustomizedlg.dll
dzdecimator.dll
dzdelightrenderer.dll
dzdformeditor.dll
dzeasyloader.dll
dzexpexporter.dll
dzfbxexporter.dll
dzfiguresetup.dll
dzhexagonbridge.dll
dzimageio.dll
dzjointeditor.dll
dzlayerededitor.dll
dzlayerfilter.dll
dzmanualshaderbaker.dll
dzmaptransfer.dll
dzmorphfollower.dll
dzmorphloader.dll
dzmorphloaderpro.dll
dzobjexporter.dll
dzoptitexclothbasic.dll
dzpolygongroupeditortool.dll
dzprimitives.dll
dzpropertyeditor.dll
dzpuppeteer.dll
dzpz3importer.dll
dzrenderedit.dll
dzrenderlibrary.dll
dzrslshadercompiler.dll
dzsavefilters.dll
dzsceneinfo.dll
dzscriptedrenderer.dll
dzscriptedsteps.dll
dzshaderbaker.dll
dzshaderbuilder.dll
dzshadereditor.dll
dzshadermixerbase.dll
dzshadermixergui.dll
dzsmartcontentpane.dll
dzspotrendertool.dll
dztextureatlas.dll
dztransferutility.dll
dzu3dexporter.dll
dzweightmapbrush.dll
dzwinvideo.dll
dzpowerpose.dll
WARNING: interface\dialogs\dzbasicdialog.cpp(164): No parent specified for DzBasicDialog!
WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
Could not activate 3D Bridge evaluation. Plug-in disabled.
Could not activate DAZ Decimator evaluation. Plug-in disabled.
Total class factories: 1066
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.
Creating interface
Successfully created OpenGL viewport for Viewport1.
Successfully created OpenGL viewport for Viewport2.
Successfully created OpenGL viewport for Viewport3.
Successfully created OpenGL viewport for Viewport4.
Executing startup script...
Started in: C:/Program Files/DAZ 3D/DAZStudio4
Opening file pink punk.daz...
Error setting pointers while reading file D:\Arbetskataloger\Art\dazbilder\kommande\pink punk.daz : C Exception: Memory Access Violation - Attempted to read memory at address 0x00000000
WARNING: Object::disconnect: Unexpected null parameter
WARNING: Object::disconnect: Unexpected null parameter
WARNING: Object::disconnect: Unexpected null parameter
WARNING: Object::disconnect: Unexpected null parameter
WARNING: Object::disconnect: Unexpected null parameter
WARNING: Object::disconnect: Unexpected null parameter
This line repeats a zillion times, followed by
File read time: 0 min 8.1 sec.
Building Scene...
DAZ Studio Started
Loaded image carbon fiber 1.png
Loaded image carbon fiber 1b.png
Creating Pixel Buffer
Pixel buffer - Width: 1024 Height: 1024
Compiling OpenGL Shader...
Fragment Shader:
No errors.Fragment Shader compiled successfully.
Linking Shader:
No errors.Shader Program successfully linked.
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaRRLimbsM.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaRRLimbsB.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaRRTR.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaRRLimbsS.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/Textures/DAZ/Characters/MilWom/V4/V4LanaRREyesM.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaRREyesB.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaRRInMouthM.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaRRInMouthB.jpg
Ran tdlmake on image C:/Program Files/DAZ/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaRRTorsoM_NG.jpg
Ran tdlmake on image C:/Program Files/DAZ/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaRRTorsoB_NG.jpg
Ran tdlmake on image C:/Program Files/DAZ/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaRRTorsoS_NG.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaRREyesTr.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaRRFaceB1.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaRRFaceM1.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaRRFaceS1.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/textures/DAZ/Characters/GenesisBodysuit/carbon fiber 1.png
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/textures/DAZ/Characters/GenesisBodysuit/carbon fiber 1b.png
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/Textures/LuneDesigns/Destiny/LDBumpy.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/textures/DAZ/Characters/GenesisBodysuit/reflect 1.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/Textures/Dystopia-Vistas/Dys-Vista-A1-Bum.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/Textures/Dystopia-Vistas/Dys-Vista-A1.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/Textures/Dystopia-Vistas/Dys-Vista-A2.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/Textures/Dystopia-Vistas/Dys-Vista-A3.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/Textures/Dystopia-Vistas/Dys-Vista-A2-Bum.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/Textures/Dystopia-Vistas/Dys-Vista-A3-Bum.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/Textures/Arcebus_Accessories/Willow/leather_bum.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/Textures/Dystopia-Vistas/Dys-Vista-A4.jpg
Ran tdlmake on image D:/Arbetskataloger/Art/works/textures/vitt textil.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/Textures/Dystopia-Vistas/Dys-Vista-A4-Bum.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/Textures/Dystopia-Vistas/Dys-Vista-A5.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/Textures/Dystopia-Vistas/Dys-Vista-A-Glass1.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/Textures/Dystopia-Vistas/Dys-Vista-A-Glass1-Trans.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/Textures/Dystopia-Vistas/Dys-Vista-A-Glass1-Bum.jpg
Ran tdlmake on image G:/LINDA/DAZ other/Runtime/Textures/Dystopia-Vistas/Dys-Vista-A5-Bum.jpg
Did you by chance use the brown fur shader on it? It has an unconnected Rotator brick that needs to be removed in Shader Mixer. A few of the Furify shaders had the same issue.
I'm not sure how, or if, you can regain a corrupt scene file.
Hello!
I used the white furry thing, but I guess it's the same problem.
How do I fix that?
*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*
On another note, why cannot we attach text files to the forum post. Sometimes, you may want to include the log file for instance, and that one is often too large and too awkward from a readable view to just cut and past into a post.
Makea feature request for the ability to attach text files through the Bug Tracker https://bugs.daz3d.com/my_view_page.php
How do I fix that?
I looked at the white one, and it doesn't suffer the rotator brick issue. I don't know the logs well enough to tell if anything looks off in yours, either.
For future reference, what you would do is load the shader to the surface zones you want, highlight the zones, then go to Window > Tabs > Shader Mixer. Once in there, go to File > Import from Scene (or something to that effect). Choose Material and you should see the brick layout. Close the unwanted brick and hit apply down in the lower right. The changes will automatically be sent to your material zones. From there you can use File > Save As > Shader Preset and save it where the original one is, except name it with _fixed appended or something so you don't overwrite the original.
That's the extent of my Shader Mixer knowledge. lol