How do I Unmagetized part of a comforming figure?

RodrijRodrij Posts: 156
edited October 2016 in Daz Studio Discussion

I'm trying to use a Genesis Hair on Genesis 3 but part of the hair is stretched out around the neck area. I thought if I created a bone and assigned general weights to it I could make that part of the hair independant and restore its original shape but that hair is still stuck and strectched to stick to neck. My question is how do I make that part of the hair go back to its original non-comformed obj shape.

 

I vaguely remember new feature in 4.8 or 4.9 that did partial morph reset. If anyone can find that, it might help.

Post edited by Rodrij on

Comments

  • cm152335cm152335 Posts: 421

    Hi 

    for some hair Genesis to Genesis 2 or 3

    - do not FIT,, 
    added to the scene and use manualy "PARENT" to the head
     

  • RodrijRodrij Posts: 156
    cm152335 said:

    Hi 

    for some hair Genesis to Genesis 2 or 3

    - do not FIT,, 
    added to the scene and use manualy "PARENT" to the head
     

    The problem with that is that between figures there are different head shapes. The head is either narrower, wider or the back longer which leaves me with gaps between hair and scalp or scalp going through hair in some parts. Smoothing only works sometimes or requires many iterations that slow down posing workflow, having me turn smoorhing on and off and it doesn't always work because the head shape is more oblong then circular.

  • Scale and move the hair so it is touching or inside the head, then apply a Smoothing Modifier (Edit>Figure>Geometry>Apply Smoothin Modifier) and set the Collide with target to the figure, which will pop out the areas thata re inside the head.

  • RodrijRodrij Posts: 156
    edited October 2016

    Scale and move the hair so it is touching or inside the head, then apply a Smoothing Modifier (Edit>Figure>Geometry>Apply Smoothin Modifier) and set the Collide with target to the figure, which will pop out the areas thata re inside the head.

    I am trying to avoid smoothing because of slow downs to work flow since smoothing is applied every time figure is posed or morphed some times both like with bend morphs. Another problem is if there is too much smoothing, there is a chance that there will be recursive looping smoothing that never ends. For example figure smoothed to sit on chair, and smoothing on clothes or hair. Since the base figure is always changing shape the Hair figure has to recalculate and smooth again.

    I have found that if I fit zero all morphs and then fit older generation hair, that it will have less issues. To make things go faster I just have a textureless base figure which I fit clothes and hair to and then transfer over to figure being used.

    I also found a rigidity tutorial that I will try out and sounds like it will do what I need it to.

    Here is a youtube video with clearer instructions for rigidity.

    Post edited by Rodrij on
  • pwiecekpwiecek Posts: 1,582

    In poser, I would have changed the name of the existing bone.

Sign In or Register to comment.