Blurry render
Any clue why my render end up blurry?
I join a screen shot of Daz studio and a render. The house that is in the focal zone is blures and the backgroud that is far over isent that much. I must have touched somthing wrong because it was going well befor and relauding the old save didn't fix it. The first save did't had the flow but the recent one yes.
2016-10-12 (4).png
2561 x 1440 - 4M
Blurry.png
640 x 360 - 353K
Post edited by Androol on
Comments
You have depth of field turned on in Camera setting. Turn off, to remove blurriness.
The barn should be between the two squares that you see in the camera view to get the DOF set correctly. It is outside the far square which means it is receiving DOF and will be blurry.
Here's how to use DOF:
Use Perspective view while selecting the camera in the Scene tab. (Image shoplifted from http://www.daz3d.com/forums/discussion/56928/iray-camera-wierdness-depth-of-field-take-note
I just got it. I changed lense tickness to 1mm. Searched yesterday for 3 hour and then remade all from scratch and now it hit me lense tickness. O_o
So aparently even in the second part of the tree squares its not that blurry without lense tickess.
Thx for the detailed imge I thinked it was the contrary the totaly in focus in the second half.
Edit: And after more tought on it, I think I'm right. In my picture the focus distance in between the 2 last squares and not between the 2 first like on your screenshot. My focal distance was biger, that must be the reason, its the 2 squar AROUND the focal distance. So I was right on this part.
No, the "focal" part is always between the first two squares.
But the "Focal Distance" in your image is set to 2000-somethingish, and that puts it right in the second part.
So, if you reduce the Focal Distance, until the ball is between the first two squares, you'll have the proper DOF function.
Here's also a very good tutorial by Flipmode about DOF: http://flipmode3d.com/depth-of-field-daz-studio/
You got it wrong, it was the 1 mm lense tickness that messed it up.
Make some test in the software make the focal point move using focal distance from one side to the other of the non moving square and you will see that the part that isent blured is between the two square that move with the focal distance point. They can be either before, around or after the non moving frame.
Of course for portrait you will have the camera close to the subject so it will be the first two squares, but I'm making a landscape image so it make it reverse.
Thx for the tutorial.
Hello I am new to Daz 3D actually. I follow tutorial included in Daz and when I render "day at the beach" it is very blurry even cannot see. My computer is not new (Duo 2 core with Nvidia GeForce 9400 256 mb ) maybe problem because of it ??
I attached rendered file
Well, you will be limited to CPU rendering but that should affect the final image, just its speed. What you have looks more like an exposure issue, not blurring. Did you have the Viewport in Iray drawstyle, and if yu did did you possible hit the little +/- button at top-right? You might try hittin the Defaults button in Render Settings
My camera has an autofocus mode, you touch the screen and it focuses at that point. Hint hint... :-)