Pivot Point Problems

So, I noticed that one of the figures in my scene had developed "pivot problems" (I've also noticed that this problem has been hanging around for all the years since I started, with Poser 5 :P). I.e., the root node center was in the wrong place, and using the y rotate dial spun him in a torus-shaped path, instead of spinning him around a single point. I went into the Joint Editor Tool Settings and zeroed out the translations. Just to be sure, I loaded a default copy of the same figure and noticed that the end point of the root node is not at zero, but at one hundred something. Does this matter? Will it cause problems if I leave it at zero? What determines the proper location of this point? Should I just set it to the same number as the default figure? And is there a way to save this, so I don't have to go through this mess again? Is it saved in a properties preset, if I check the box that says "include other settings"?

Comments

  • JQPJQP Posts: 512
    edited November 2016

    [Forum software was its usual horrible broken self.]

     

    Post edited by JQP on
  • Your problem is that the figure was moved using the hip bone but you are rotating using the figure node. To avoid issues like this you should use the figure node for broadplacement, using the hip only for things liek placement within a group pose and keeping the figure's feet on the floor. If you are seeing this with poses from the Daz store (applied to a zeroed figure), other thah placement poses supplied with sets, then please report them as possible bugs. Editing the figure's joint settings may have undesirable cosnequences later on if you try using poses saved for a standard figure.

  • JQPJQP Posts: 512
    edited November 2016

    Wait, now I see that the end points for all the figures seem to have automatically reset themselves (all to the same value). Weird.

    Post edited by JQP on
  • JQPJQP Posts: 512

    Yeah, I totally smelled "your poses won't work right later" on this. I had that happen long ago with Poser, too. Oy. No, no commercial poses, this was all my hand-posing self. :)

  • JQPJQP Posts: 512

    Out of long habit (based on the issues experienced before), I try not to use transforms on the root node. The whole reason I did was because rotation started acting squirrely; I couldn't get my rotations to go as if aligned locally to the figure, no matter what I did in the tool settings menu, so I used rotation on the root instead. I guess both of the issues I was having were from the same glitch.

  • JQPJQP Posts: 512

    Richard (or anyone :) ), you don't happen to know how to "wash" this issue out of a pose, do you? I kinda liked that pose...

  • Richard HaseltineRichard Haseltine Posts: 102,464
    edited November 2016

    It can be a bit tricky if both are rotated on the same axes - if not you may simply be able to apply the settings from the hip to the figure node, and zero the hip settings (bar any height adjustment).

    Post edited by Richard Haseltine on
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