Spherical camera at last thank you

2»

Comments

  • have you got the latest beta?

    it will be under camera your second pic

    it is not in any other build

  • Leo ChenLeo Chen Posts: 697
    ToeJam said:

    have you got the latest beta?

    it will be under camera your second pic

    it is not in any other build

     

     

    Snip20161111_6.png
    720 x 822 - 602K
  • Leo ChenLeo Chen Posts: 697

    Is the v4.9.2.70 the latest version? 

  • Leo ChenLeo Chen Posts: 697
    edited November 2016
    Post edited by Leo Chen on
  • Is this the Beta version of DS, 4.9.3.128, and is your render engine set to Iray?

  • ChoholeChohole Posts: 33,604

    I am asked to say to you

    "Parameters are hidden for a reason. Dynamically hidden parameters (i.e., those hidden or shown based on the value of another, or based on which render engine is active) will typically have no impact; thus, they are hidden."

  • Leo ChenLeo Chen Posts: 697

    Is this the Beta version of DS, 4.9.3.128, and is your render engine set to Iray?

    Not v4.3.128.
    Set-to iRay ...

    Thank you, Richard Haseltine.

     

  • Leo ChenLeo Chen Posts: 697
    Chohole said:

    I am asked to say to you

    "Parameters are hidden for a reason. Dynamically hidden parameters (i.e., those hidden or shown based on the value of another, or based on which render engine is active) will typically have no impact; thus, they are hidden."

    Thank you, Chohole.

  • Leo ChenLeo Chen Posts: 697

    I got it now.

    Thank you all.

     

    Snip20161111_7.png
    1036 x 830 - 188K
  • FirePro9FirePro9 Posts: 456

    So I was making VR type experience in HTML5 using PlayCANVAS, by generating 6 views and creating "cubemaps".

    With new iRay spherical camera I would much prefer to make just one image in DAZ studio to create nice VR type image.

    Does anyone know of a simple viewer app or simple HTML5 app to make easy use of these neat spherical images?

    Thanks!

  • FirePro9FirePro9 Posts: 456

    Thanks ToeJam, the GoPro-VR-Player works great.

  • FirePro9FirePro9 Posts: 456
    edited November 2016

    Getting the hang of making 360 degree images.  Found these specs to use as guideline for render setup:

    Image specifications

    • VR view images can be stored as png, jpeg, or gif. We recommend you use jpeg for improved compression.

    • For maximum compatibility and performance, image dimensions should be powers of two (e.g., 2048 or 4096).

    • Mono images should be 2:1 aspect ratio (e.g. 4096 x 2048).

    • Stereo images should be 1:1 aspect ratio (e.g. 4096 x 4096).

     

    Now I'd like to try a stereo image for viewing in Google Cardboard.  I've read that the common eye-to-eye separation distance is about 68mm.

    I found a camera lens parameter called LENS STEREO OFFSET (mm) which I suppose is where this 68mm value should go.

    I am stuck what to do next.  

    The stereo images are suppose to be stacked one on top of each other in a single image.  Does this mean I must render two images and join them in a photo editing program?  If so, what other adjustments must me made to get the two different images?

    Thanks.

    Post edited by FirePro9 on
  • FirePro9FirePro9 Posts: 456
    edited November 2016

    BTW, the nVidia VR Viewer app in Google Play store (maybe also iOS?)  is also good for viewing these spherical images.

     

    For hosting 360 images and viewing through browser, check out this service:  insitevr.com

    Post edited by FirePro9 on
  • AlienRendersAlienRenders Posts: 793
    edited November 2016

    Anyone figure out how to render only the front 180 degrees?

     

    Post edited by AlienRenders on
  • FirePro9 said:

    Getting the hang of making 360 degree images.  Found these specs to use as guideline for render setup:

    Image specifications

    • VR view images can be stored as png, jpeg, or gif. We recommend you use jpeg for improved compression.

    • For maximum compatibility and performance, image dimensions should be powers of two (e.g., 2048 or 4096).

    • Mono images should be 2:1 aspect ratio (e.g. 4096 x 2048).

    • Stereo images should be 1:1 aspect ratio (e.g. 4096 x 4096).

     

    Now I'd like to try a stereo image for viewing in Google Cardboard.  I've read that the common eye-to-eye separation distance is about 68mm.

    I found a camera lens parameter called LENS STEREO OFFSET (mm) which I suppose is where this 68mm value should go.

    I am stuck what to do next.  

    The stereo images are suppose to be stacked one on top of each other in a single image.  Does this mean I must render two images and join them in a photo editing program?  If so, what other adjustments must me made to get the two different images?

    Thanks.

    Did you (or anyone else here) figure out how to do stereo 360 images?

  • FirePro9FirePro9 Posts: 456

    No, still waiting for DAZ to support stereo 360.

  • JoepingletonJoepingleton Posts: 746
    edited February 2017

    Thanks for all the great tips on using the Spherical camera.  I tried it out and it works good as a Facebook 360 photo (Just add the meta data from this link [ http://tophermcculloch.com/2016/06/make-photo-work-360-photosphere-facebook/ ])

    See the 360 photo at https://www.insitevr.com/p/ry_5sVbYl#2

    Be sure to look out behind you ;)

    v360_04.jpg
    4096 x 2048 - 1M
    Post edited by Joepingleton on
  • very nice and thanks for the link

    sadly I do not have photoshop so have resorted to creating mp4 videos of even still renders for facebook to use the youtube inject exe but may look if other image editors will let me add that template enlightened

  • whooah cool it works in Photoshop elements which I do have!!! TY yes

  • The code it adds is these three lines:
    <GPano:PoseHeadingDegrees>180.0</GPano:PoseHeadingDegrees>
    <GPano:ProjectionType>equirectangular</GPano:ProjectionType>
    <GPano:UsePanoramaViewer>True</GPano:UsePanoramaViewer>

Sign In or Register to comment.