Slimes, Jellies, or Oozes?
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Hello,
I have a fairly large collection at this point of fantasy monsters and such, but one primary staple of anything fantasy and monstrous has been elusive to me: Slimes, also known as Oozes and Jellies. The little amorphous blobs of various colors that are often the first types of monsters you come across in RPGs and such.
Does anyone know where one could find a decent slime or ooze type monster for DAZ?
Thanks :-)
Comments
Slimes and oozes are incredibly hard to do properly in either Poser or DS. The closest I have seen is one of my own critters, based on the "Jellies" of Dragon Quest, found in this pack:
http://www.daz3d.com/shop/wizard-pets-familiars-and-constructs-1
Comes in grape and apple 'flavors' :D
Why is that so? I don't disagree, I just wonder why?
I tried to make my own gelatinous cube---the shape wasn't so hard, but the texture was a killer...I don't have the know-how to texture something from scratch...
BTW: I agree with the OP--I'd like to see some of these classic baddies....
Something like this?
No, the materials aren't quite 'right'...but passable...and that's with just using the default DS Surface, I'm sure UberSurface or even ShaderMixer will do better..
Thanks for the replies thus far.
@Valandar: I actually did pick up that pack. I thought the jellies were very Dragon Quest, and cute :) The whole pack is quite nice actually.
However, the slime that I am looking for is more like in the picture that mjc1016 posted. How did you make that anyway? It looks pretty good.
I think it would help if we could do gradients. Perhaps with shader builder? I haven't a clue.
I think a nice Blob (Jelly, Mold, Slime) can be done with a good sized Primitive Sphere with good divisions and just adding MANY Deformers to get the right shape. Then use the Default Glass shader with the settings edited.
You could go so far as to add the Deformers as built in morphs. Of course any shaders could be used on the Surface. It would depend on your Render settings as to how good the shaders would look in a render.
EDIT: I would be willing to take this on as a project if I could get some images of what is wanted.
EDIT #2: mjc1016 that looks really good to me.
I would think that the free Sculptris is one of the best tools around for this sort of thing, assuming it's still available. It's very easy to use.
There is an older one by edhoover at Renderosity:
http://www.renderosity.com/mod/bcs/the-blob/57935
It is older but I think it still gets the job done. It uses Poser materials so obviously Studio would need to contend with that. It has lots of bendy areas and such.
Render using some of my other materials:
Oh, trust me...I'm not recommending you not to. Free is good ^.^ (I like free)
Just depends on if he needed it now or not lol.
It's not free, but for special effects like this you might want to check out pwEffect for Daz Studio. It has some great effects shaders which you can change around for countless combinations. It comes with some like gasses, molten lava and x-ray shaders but has a lot of settings you can change to make unique effects. Here's a quick render I did of my own gelatinous cube devouring some hapless adventurer.
Poor Vicky never stood a chance.
:cheese:
That's exactly what I did...then I took it into Blender and ran a softbody sim on it...then when it was nice and squishy, I exported it as an obj and rigged it in DS4.5 (I wasn't happy with the groupings, so I'm going to redo it, after I get the belladonna I'm working on done...)
I made a great shader for it, in ShaderMixer...except for the fact it took about 12 hrs to render it in a very simple scene...so there's some tweaking needed there. I think using UberSurface will go a long way to improving the 'look'...
I hope I do not dig out some ancient old post here.
but I'm looking for some kind of slimey wimey too.
Like those you see in most japanese mmorpgs as a start mosnter. tthise little slimes jumping around like the easiest enemy :D
Is there anything new about those?
Mika, I'm joining you on this old thread! Here are two free ones I found...
A FBX that could be retextured..
https://sketchfab.com/3d-models/gelatinous-cube-e08385238f4d4b59b012233a9fbdca21
and a STL file that might work,
https://www.myminifactory.com/object/3d-print-gelatinous-cube-84684#google_vignette