new Iray version - Stereo output from a single render?
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Has anyone figured out, using the new DAZ Studio Beta release, how to do a stereo pano in a single render?
Thanks!
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New Iray 2016.2 SDK
Building on NVIDIA Iray SDK 2016.1’s introduction of industry standard lenses and spherical lenses and stereo for VR panoramas, the latest release (2016.2) continues to push VR to the next level. Iray now provides one-step creation of stereo panoramas and the ability to stream stereo to a device. Sending jobs to a Quadro VCA or DGX-1 will soon enable the creation of Iray VR immersions for inspecting scenes from any perspective.
What’s new in Iray 2016.2
- Support for NVIDIA Pascal generation GPUs.
- Stereo output from a single render
- Support of X-Rite’s AxF 1.3 format (for measured materials)
- Create Iray VR by sending jobs to Quadro VCA or DGX-1 (no additional setup required)
Comments
I don't think that's available in DS. It would be really cool though. I'm still trying to figure out if it's possible to render only the forward 180 degrees on a spherical camera. I don't think all the options are there yet.
If no 1-step stereo yet in DS will have to just combine two separate renders. Still need to figure out though how to offset the camera for the right eye render and then the left eye render.
Apparently the Stereo setting should be listed here: Lens Distortion Type (spherical, cylindrical, stereo, etc), but no stereo option yet in DAZ Beta 4.9.3.128.
I wonder if you use an Iray section plane to hide half the scene, then after fully rendered maybe crop the image? Would be good to have option for 360 or 180.
Just found a cool site for hosting 360 images, at: insitevr.com
Hi,
for Stereo renders (Anaglyph) please find my product on ShareCG, which I created two years ago.
--> https://www.sharecg.com/v/77718/browse/21/DAZ-Studio/Stereo-Camera
Thanks AndyS, do you know if your Stereo-Camera will work with the new SPHERICAL lens found in the current DAZ Studio Beta? If yes, will that work without using Red & Blue filtering?
Sorry, but I don't know anything about that sperical lens.
With my camera you are able to render two normal very well defined pictures for the left and right eye. How do you continue to post-work these two pictures is up to you.
AndyS, I just downloaded your stereo camera rig....thank you very much for this freebie, MUCH APPRECIATED!
I will try some renderings with the spherical lens on your stereo cameras and report back.
REPORT UPDATE: After first test wtih this setup the stero camera does work with the sperical lens and I was able to create my first stereo 360 spherical image.
I did notice that the front facing portion of the image appears to have a bit too much separation/parallax, but the other areas of the scene look good.
The iRay SDK can render both images in the same pass. Does the camera mentioned above do both in the same pass? I don't think that's possible. But for now, it's good to have a camera that can produce the desired output.
its up to DAZ what they implement from the SDK, can only ask on beta forum.
Nice to hear that.
Can you please give a link to your result?
btw, you can adjust both: seperation and parallaxe. The second parameter determines what is in front or behind your screen level.
Andy, I will PM you a link of another stereo 360 image that I just made and can share. The hosting site has limits on their free account so the need to keep this private via PM
I found your stereo camera settings for DELTA/Separation and Parallaxe on the Right Camera | Parameters | General, they were at their default settings of Delta=10.0 and Parallaxe=2.0.
I will have to play with these settings. I assume the Parallaxe is the angle in degrees. I also assume if you want the "focus" on an item close to you a large parallaxe is used and if the "focus" is far away then smaller parallaxe?
If the delta is the separation between eyes/cameras then I think 10.0, if in cm, is a bit high and should be closer to 7?
Again, thanks for sharing this stereo camera rig!
Yes,
the setting is up to you.
Delta represents the distance between your left and right eye. So this is individual for the user.
For setting the parallaxe you may switch between left and right camera to see, where the crossing point - and normally the focus - sits. The camera's view will rotate (jump) round this point. And as you see from the promo picture, you have those blue guidelines, which you can watch with a further camera looking perpendicular on the stereo camera.
Firepro9: Can you upload a sample of what you're doing here? I'm curious about what you're achieving.
Scavenger, do you have a stereo viewer setup, such as smartphone in a Google Cardboard type device? If yes, I can PM you link to hosted test 360 stereo image. If not, I will have to edit images to make smaller and all in one, before I can post here.
Having tried this method myself, I'm sorry to report that the method discussed here does NOT provide a true stereoscopic 360 render. When FirePro9 mentions that "the front facing portion of the image appears to have a bit too much separation/parallax, but the other areas of the scene look good," what's actually happening is that the "eyes" are reversed when looking at the front facing portion. The rear portion is perfect, but as you turn around, the views become reversed. This is because applying a spherical lens to AndyS' camera setup is akin to each eye rotating around its own axis (rather than a shared axis, like your head).
Well i can say that i Use the tool also with making 360 VR stéreo with it and it works fine !!!
The thing is, you swapped the left and right eye. Left eye view shall be on the top part of the image, right eye on the lower part. This way i got a goot looking 3D on the front, but also got the wrong paralax on the back side, since I hat to use 2 cameras. I didn't manage or find a option in DAZ zu create it in a single camera. Stereo offset only shifts the viewport a bit to the left or right, but without actually render the image from another viewpoint.
I'd be very glad if DAZ would implement this stereo-pano in a single render. Or at least find a way to provide this in 2 renders, that can be combinded later to get correct paralayx on all sides.
Hi guys, your work is amazing. Makes me want to start right away with mines. I was thinking, though, is it posible to do it in the "opposite way", i.e the camera going around an object so you can observe it from every angle? thank you very much.
An example of this can be found in the DAZ Store, such as this one: http://www.daz3d.com/ghost-in-the-cage-for-genesis-3-female-s
There may be a problem as it appears one would have to use/upload the mesh to accomplish this and this may not be allowed under the EULA.
A simple animation with the object rotating 360 and then set to loop might acomplish something similiar without uploading the mesh.
I was wondering if there is any news on this topic, a stereo render in iray with one single render pass. At the moment we have to render two passes and then use a thrid party program to join them. If doing one image not bad, but if you'd like to do a video, it's just too much work. Octane can do a stereo image in one pass, but octane can't use a panoramic camera, daz can. So i'm really stuck here without many options. Is there an official thread to suggest a feature addon that is monitered by Daz?
I have not seen anything new on the subject.
i would love to see true stereo in daz!!!!! ... the easiest way right now is to export to another 3d package that can do stereo.
The only way is to export from octane daz into octane standalone and then set up the panoramic camera from there. It is a pain, and the developer of octane daz has suggested it is a difficult thing to add a stereo pano camera in the plugin, so even with octane an iray solution woud be better.