saving morphs and sliders?

hi all, frst I want to just say how much fun I am having with Daz Studio 4.9. Now on to the the question...

I have been trying everything and researcing this alot lately. I use Hexagon 2.5 for creating morphs for my genesis 3 figures. The problem I am having is that I want a permanent slider connected to genesis 3 figures, over under the shaping tab that just loads up with the figure. Only thing I am able to do is start a scene, send the figure to hexagon, create morph, send back to Daz, then create my scene and hope I get everythign made just right in one shot. Because once the scene is closed the morph and target are gone forever.  I came across a few posts earlier that said to create perameters and other ones saying about saving as morph assets. But none of these work. they only work for that one time use in a scene. 

 

I really need to figure out just how I can save morph targets for genesis 3 figures that will always be grouped with my other morph sliders. I am sure I am just missing somethign here, so hopefully someone else has gone through this same problem and figured it out.

 

Thanks in advance for any good ideas guys.

 

--Brian

Comments

  • kitakoredazkitakoredaz Posts: 3,526
    edited November 2016

    the quick way is, when you import morph target, by hexagon bridge,   it usually auto set , morph group as" morph/morphloader" . and set morph name as "morph"

    then the new morph only be shown in parameter tab.

     

    but you can change it , by click and set group. if you set group as Actor region group sub category,, it may shown in shape tab too.And when  you make morph by hexagon bridge,, the property tyep should be auto set as "modifier/shape" then it can be shown in "shape tab" without any additional setting.

     I usually just keep default, then import morph to ds ,and test it,, , after that go to parameter tab,, and tweak group (path) setting,.by clicking the small top right "gear" icon

    (if you change parameter tab as "edit mode", you can drug and drop the property to the group which already made too)

     after all, to save morph paramanently (to use morph for other scene, or new loaded character,)  you need to save it as "morph assets",from top menu file>save as >support assets> morph assets  .

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    Post edited by kitakoredaz on
  • mjc1016mjc1016 Posts: 15,001

    1. Import your morph.  Use the bridge (Hexagon or Zbrush) or Morph Loader Pro (obj from some other application).

    2.  Find the morph...it will be under Morphs in Parameters  and depending on how you imported, probably a subfolder, in the name of the import method.

    3. Then, select your morph and make sure it works the way you expect it to.  You can also click the little gear on the slider and make some changes to the settings (Parameter Settings in the drop down menu).  Things you should probably change...setting a limit (especially lower limit), location of where the morph will show up (Path parameter...click the arrow and you can then go through the lists)., You can even set the slider color.  Finally, make sure you zero the morph.

    4.  Once you have things the way you want them (if you moved it from the original location, you'll need to find it again...), go to File > Save As > Support Asset > Morph Asset.  Then, in the dialog box, fill in the info, especially your name.  After that information is entered, there will be a list, labeled Properties, bellow those boxes.  There should be nothing checked.  Open the main figure (click the little arrow) and drill down to find your morph.  Click the box to put a tick in it...and ONLY your morph.    Hit accept.

    5.  Clear the scene/restart (not absolutely necessary, but sometimes things can work a lot smoother when testing with a fresh start).  Load G3F and look in the location you assigned the morph to...

    A couple of things to remember...give each morph a unique name, otherwise you chance overwriting an existing morph.  Always remember to zero out the moprh before saving...otherwise you can create a situation where it will load as 'On' for ANY character for that figure.

  • Thanks guys, I've been trying that, and it does work, only one problem. It only works for that one scene and one actor only that one time. I can't get the morph and slider toever come back after closing that scene. I saved it as morph asset, and changed parameters, everything and saved it all like I should. Also did exactly what you guys said.

     

    Is there another setting I need to change to keep the morphs for future use? I have a lot of morphs already but am at the point now where I want to use my own, but I can't save any of them and use them again.

  • stormr_94917df0b9stormr_94917df0b9 Posts: 38
    edited November 2016

    Okay, thanks guys, I figured it out finally. And thank you so much for your very well written answers. Turned out that I needed to check the genesis 3 box then select only my morph. The way I read it was to leave everything unchecked except my morph. Thanks again guys, you all rock!

     

    Edit: Just noticed after trying a couple more that they also disapeared, but I figured out exactly what the problem was. I needed to change the morph directory path to my daz library. it all works now.

    Post edited by stormr_94917df0b9 on
  • kitakoredazkitakoredaz Posts: 3,526

    Hi,, If it work well for you, I suggest keep your setting. smiley   To save morphs with each Figure Contents directories  is most recommended, I think.

    Then to talk more detail,  "morph files (dsf)"  can  be saved in separate Library/data  from  library which "Figure(dsf)"  installed to. 

     Because dsf should be loaded  as" relative path"  from "each library root"  (root directories). 

    But to  DS recognize root directories path,   you need to set these "Root Contents  directories" by Content Directory Manager in daz studio. after that  all DSON files will load correctly.  then morphs saved different library will load with Actor too. (when you change value, these morphs data will be loaded )

    But  it is Not about Carrara (may be different with each verision  , but before ,it  not worked about genesis figure morphs I reported,, then some beta work,  some not),  

     or some plug in (eg generation X)  will  not find morphs which saved different library (root DAZ contents directories) from the Actor.

     I do not know how Generation X manage DAZ connect package,, but may be need to keep same root directories for Figures and Morphs. 

    Though I only Use DIM,  then I often save morphs with diffrent Library from genesis3,, it seems work .

    (but old ds 4 version can not load moprhs which save as different Content Directory  from Actor too, then not recommend to save morphs different directory from Figures)

     

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