Poke poke poke poke poke

ghastlycomicghastlycomic Posts: 2,531
edited December 1969 in New Users

How is it that I can have pokethrough in a render, but not is the OpenGL preview?

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,032
    edited December 1969

    Often that's down to displacement, which doesn't show in preview.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    But I have no displacement map on the item.

  • Richard HaseltineRichard Haseltine Posts: 101,032
    edited December 1969

    Or on Genesis (or whatever the wearer is)?

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Also...have you moved anything before hitting render?

    You may have to wait for the smoothing to finish calculating...

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    I hadn't applied a smoothing modifier because it appeared that the outfit didn't have any poke through issues in the OpenGL preview.

    When I apply the smoothing modifier it just makes things worse as the poke through appears in the preview and I have to crank the modifier up so high to get rid of it that it becomes useless. I guess I'll just have to bite the bullet and remodel the outfit. It just seems so weird that it would look perfectly fine in an OpenGL rendering but then look like crap when given a high quality render.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Ha! I figured it out. Somehow in the Mesh Resolution I had accidentally turned on "soft corners and edges.". Made it sharp and now it's working fine.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Well...I guess that's something else to look for.

  • SzarkSzark Posts: 10,634
    edited December 1969

    also try using "Transfer Active Morphs"

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    mjc1016 said:
    Well...I guess that's something else to look for.

    Yeah I must have accidentally set that. It's not a function I normally use, or even know what it does exactly.... except produce poke-through.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    mjc1016 said:
    Well...I guess that's something else to look for.

    Yeah I must have accidentally set that. It's not a function I normally use, or even know what it does exactly.... except produce poke-through.

    You set smoothing...and that is part of the smoothing.

    Basically it's the same function as 'bevelling'/filleting/creasing an edge in a modelling program...it preserves the edge 'hardness' (makes the edge sharp as opposed to soft and flowing).

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