Make and save zbrush morphs for Daz characters?
Super cheese sandwich
Posts: 633
in New Users
Hi. I can actually make a morph using zbrush and it's placed in "Z Brush" but when I open a new file it desappear. There is a way to save a morph made with zbrush for a Daz character and place the morph permanently with the others morphs or in other place?
Thanks!
daz11.png
1366 x 728 - 144K
DAZ22.png
1366 x 728 - 172K
Comments
File > Save As > Morph, make sure it's dialed to 0 before you save it and just select it (you'll have to find it in the figure list) in the dialog box.
File>Save as>Support Assets>Morph Asset
Thanks for all the answers! How can I eliminate the morph I created? What I have to put in the box after chosing "File>Save as>Support Assets>Morph Asset"?
You should have filled in Authorship Information when you installed Studio...if not (and from the look of it, since Vendor Name is blank), either enter your name or go to Preferences > General and Edit the Authorship Information (it's the large top box on the General tab).\
Then give it a name in the Product line...this is where you will find it, in the data folder in your content library...let's say it's a morph for G3F, it would be in the <path to content>/My Library/data/DAZ 3D/Genesis 3/Female/Morphs/<your vendor name>/<product name><morph.dsf> folder.
Just wondering why DAZ does not offer an option to save the morph straight away? I spent quite some time in ZBrush creating a new morph. Then I loaded a different character in the scene to try out the morph on it but the morph was gone. It does not look like I can re-export it from DAZ now - it appears to re-export but turns a figure into an unholy mess when I try applying it.
It doesn't auto-save, I would think, to allow for further editing (or even because the user might decide not to save the morph, for any number of reasons).